fix for own bug introduced when splitting up vertex slide function.
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@@ -5872,7 +5872,7 @@ static void calcVertSlideMouseActiveVert(struct TransInfo *t, const int mval[2])
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float min_dist = FLT_MAX;
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int i;
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for (i = 0; i < sld->totsv; i++, sv++) {
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for (i = 0, sv = sld->sv; i < sld->totsv; i++, sv++) {
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/* allow points behind the view [#33643] */
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dist = len_squared_v2v2(mval_fl, sv->co_orig_2d);
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if (dist < min_dist) {
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@@ -5893,15 +5893,11 @@ static void calcVertSlideMouseActiveEdges(struct TransInfo *t, const int mval[2]
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TransDataVertSlideVert *sv;
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int i;
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sv = sld->sv;
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/* first get the direction of the original vertex */
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sub_v2_v2v2(dir, sld->sv[sld->curr_sv_index].co_orig_2d, mval_fl);
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normalize_v2(dir);
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sv = sld->sv;
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for (i = 0; i < sld->totsv; i++, sv++) {
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for (i = 0, sv = sld->sv; i < sld->totsv; i++, sv++) {
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if (sv->co_link_tot > 1) {
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float dir_dot_best = -FLT_MAX;
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int co_link_curr_best = -1;
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