Fix Cycles kernel error on Metal after recent changes
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@@ -181,7 +181,7 @@ ccl_device_inline float3 shadow_ray_smooth_surface_offset(
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ccl_device_inline float3 shadow_ray_offset(KernelGlobals kg,
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ccl_private const ShaderData *ccl_restrict sd,
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float3 L,
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bool *r_skip_self)
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ccl_private bool *r_skip_self)
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{
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float3 P = sd->P;
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