fix for own crash caused by curve refactor, now curve tables are initialized once when the tree is initialized.

thanks to Antony Riakiotakis for providing a fix, though this works a little different.
This commit is contained in:
Campbell Barton
2012-08-28 10:02:10 +00:00
parent a798371df1
commit c43583a23a
3 changed files with 23 additions and 5 deletions

View File

@@ -105,9 +105,18 @@ void curvemapping_free_data(CurveMapping *cumap)
int a;
for (a = 0; a < CM_TOT; a++) {
if (cumap->cm[a].curve) MEM_freeN(cumap->cm[a].curve);
if (cumap->cm[a].table) MEM_freeN(cumap->cm[a].table);
if (cumap->cm[a].premultable) MEM_freeN(cumap->cm[a].premultable);
if (cumap->cm[a].curve) {
MEM_freeN(cumap->cm[a].curve);
cumap->cm[a].curve = NULL;
}
if (cumap->cm[a].table) {
MEM_freeN(cumap->cm[a].table);
cumap->cm[a].table = NULL;
}
if (cumap->cm[a].premultable) {
MEM_freeN(cumap->cm[a].premultable);
cumap->cm[a].premultable = NULL;
}
}
}

View File

@@ -45,6 +45,12 @@ static bNodeSocketTemplate sh_node_curve_vec_out[]= {
{ -1, 0, "" }
};
static void *node_shader_initexec_curve(bNode *node)
{
curvemapping_initialize(node->storage);
return NULL; /* unused return */
}
static void node_shader_exec_curve_vec(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
{
float vec[3];
@@ -65,7 +71,6 @@ static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, GPUNodeStack *in,
float *array;
int size;
curvemapping_initialize(node->storage);
curvemapping_table_RGBA(node->storage, &array, &size);
return GPU_stack_link(mat, "curves_vec", in, out, GPU_texture(size, array));
}
@@ -81,6 +86,7 @@ void register_node_type_sh_curve_vec(bNodeTreeType *ttype)
node_type_init(&ntype, node_shader_init_curve_vec);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_shader_exec_curve_vec);
node_type_exec_new(&ntype, node_shader_initexec_curve, NULL, NULL); /* only for its initexec func */
node_type_gpu(&ntype, gpu_shader_curve_vec);
nodeRegisterType(ttype, &ntype);
@@ -138,6 +144,7 @@ void register_node_type_sh_curve_rgb(bNodeTreeType *ttype)
node_type_init(&ntype, node_shader_init_curve_rgb);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_shader_exec_curve_rgb);
node_type_exec_new(&ntype, node_shader_initexec_curve, NULL, NULL); /* only for its initexec func */
node_type_gpu(&ntype, gpu_shader_curve_rgb);
nodeRegisterType(ttype, &ntype);

View File

@@ -523,7 +523,9 @@ void PyC_SetHomePath(const char *py_path_bundle)
}
}
/* Would be nice if python had this built in */
/* Would be nice if python had this built in
* See: http://wiki.blender.org/index.php/Dev:Doc/Tools/Debugging/PyFromC
*/
void PyC_RunQuicky(const char *filepath, int n, ...)
{
FILE *fp = fopen(filepath, "r");