Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/ ############## This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window. Usage: blenderplayer.exe -i 123456 -m 16 file.blend where: 123456 - parent window handler (integer, default: 0) 16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1) ############## This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =) The Multisampling work for blenderplayer as a whole. Missing functionalities: - to expose the multisampling to the ui (so far it only works in console) - window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over) - handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together. Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
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@@ -233,7 +233,8 @@ static HWND findGhostWindowHWND(GHOST_IWindow* window)
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bool GPG_Application::startScreenSaverPreview(
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HWND parentWindow,
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const bool stereoVisual,
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const int stereoMode)
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const int stereoMode,
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const GHOST_TUns16 samples)
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{
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bool success = false;
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@@ -245,7 +246,7 @@ bool GPG_Application::startScreenSaverPreview(
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STR_String title = "";
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m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, windowHeight, GHOST_kWindowStateMinimized,
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GHOST_kDrawingContextTypeOpenGL, stereoVisual);
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GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
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if (!m_mainWindow) {
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printf("error: could not create main window\n");
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exit(-1);
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@@ -287,9 +288,10 @@ bool GPG_Application::startScreenSaverFullScreen(
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int height,
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int bpp,int frequency,
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const bool stereoVisual,
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const int stereoMode)
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const int stereoMode,
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const GHOST_TUns16 samples)
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{
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bool ret = startFullScreen(width, height, bpp, frequency, stereoVisual, stereoMode);
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bool ret = startFullScreen(width, height, bpp, frequency, stereoVisual, stereoMode, samples);
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if (ret)
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{
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HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
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@@ -311,13 +313,14 @@ bool GPG_Application::startWindow(STR_String& title,
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int windowWidth,
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int windowHeight,
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const bool stereoVisual,
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const int stereoMode)
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const int stereoMode,
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const GHOST_TUns16 samples)
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{
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bool success;
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// Create the main window
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//STR_String title ("Blender Player - GHOST");
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m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
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GHOST_kDrawingContextTypeOpenGL, stereoVisual);
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GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
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if (!m_mainWindow) {
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printf("error: could not create main window\n");
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exit(-1);
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@@ -339,10 +342,13 @@ bool GPG_Application::startWindow(STR_String& title,
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bool GPG_Application::startEmbeddedWindow(STR_String& title,
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const GHOST_TEmbedderWindowID parentWindow,
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const bool stereoVisual,
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const int stereoMode) {
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m_mainWindow = fSystem->createWindow(title, 0, 0, 0, 0, GHOST_kWindowStateNormal,
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GHOST_kDrawingContextTypeOpenGL, stereoVisual, parentWindow);
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const int stereoMode,
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const GHOST_TUns16 samples) {
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GHOST_TWindowState state = GHOST_kWindowStateNormal;
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if (parentWindow != 0)
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state = GHOST_kWindowStateEmbedded;
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m_mainWindow = fSystem->createWindow(title, 0, 0, 0, 0, state,
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GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples, parentWindow);
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if (!m_mainWindow) {
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printf("error: could not create main window\n");
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@@ -363,7 +369,8 @@ bool GPG_Application::startFullScreen(
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int height,
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int bpp,int frequency,
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const bool stereoVisual,
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const int stereoMode)
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const int stereoMode,
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const GHOST_TUns16 samples)
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{
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bool success;
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// Create the main window
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