fix rotation manipulator's Push/PopMatrix balance

Was popping out the bottom of the stack.
This commit is contained in:
Mike Erwin
2017-04-07 03:51:10 -04:00
parent 115a889bd7
commit c986a2c7aa

View File

@@ -1187,6 +1187,7 @@ static void draw_manipulator_rotate(
}
glDisable(GL_CLIP_DISTANCE0);
gpuPushMatrix(); /* to balance final pop at end of function */
}
else {