add note to avoid confusion with angle_v3v3v3, also minor change with angle comparison, convert constant values to radians (not resulting angle to deg).
This commit is contained in:
@@ -112,8 +112,12 @@ void mid_v3_v3v3(float v[3], const float v1[3], const float v2[3])
|
||||
/********************************** Angles ***********************************/
|
||||
|
||||
/* Return the angle in radians between vecs 1-2 and 2-3 in radians
|
||||
If v1 is a shoulder, v2 is the elbow and v3 is the hand,
|
||||
this would return the angle at the elbow */
|
||||
* If v1 is a shoulder, v2 is the elbow and v3 is the hand,
|
||||
* this would return the angle at the elbow.
|
||||
*
|
||||
* note that when v1/v2/v3 represent 3 points along a straight line
|
||||
* that the angle returned will be pi (180deg), rather then 0.0
|
||||
*/
|
||||
float angle_v3v3v3(const float v1[3], const float v2[3], const float v3[3])
|
||||
{
|
||||
float vec1[3], vec2[3];
|
||||
|
@@ -181,9 +181,9 @@ static void laplacian_triangle_area(LaplacianSystem *sys, int i1, int i2, int i3
|
||||
t2= cotan_weight(v2, v3, v1);
|
||||
t3= cotan_weight(v3, v1, v2);
|
||||
|
||||
if(RAD2DEGF(angle_v3v3v3(v2, v1, v3)) > 90) obtuse= 1;
|
||||
else if(RAD2DEGF(angle_v3v3v3(v1, v2, v3)) > 90) obtuse= 2;
|
||||
else if(RAD2DEGF(angle_v3v3v3(v1, v3, v2)) > 90) obtuse= 3;
|
||||
if (angle_v3v3v3(v2, v1, v3) > DEG2RADF(90.0f)) obtuse= 1;
|
||||
else if(angle_v3v3v3(v1, v2, v3) > DEG2RADF(90.0f)) obtuse= 2;
|
||||
else if(angle_v3v3v3(v1, v3, v2) > DEG2RADF(90.0f)) obtuse= 3;
|
||||
|
||||
if (obtuse > 0) {
|
||||
area= area_tri_v3(v1, v2, v3);
|
||||
|
Reference in New Issue
Block a user