Cleanup: Rename has_heterogeneous_volume variable.

No functional changes, this change is done for consistency of upcoming changes.
This commit is contained in:
Thomas Dinges
2016-02-05 21:33:37 +01:00
parent 2685d45fa2
commit ca88bc5ac1
4 changed files with 8 additions and 8 deletions

View File

@@ -582,7 +582,7 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
}
else if(current_type == SHADER_TYPE_VOLUME) {
if(node->has_spatial_varying())
current_shader->has_heterogeneous_volume = true;
current_shader->has_volume_spatial_varying = true;
}
if(node->has_object_dependency()) {
@@ -760,7 +760,7 @@ void OSLCompiler::generate_nodes(const ShaderNodeSet& nodes)
}
else if(current_type == SHADER_TYPE_VOLUME) {
if(node->has_spatial_varying())
current_shader->has_heterogeneous_volume = true;
current_shader->has_volume_spatial_varying = true;
}
}
else
@@ -839,7 +839,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_bssrdf_bump = false;
shader->has_volume = false;
shader->has_displacement = false;
shader->has_heterogeneous_volume = false;
shader->has_volume_spatial_varying = false;
shader->has_object_dependency = false;
shader->has_integrator_dependency = false;