Cleanup: Rename has_heterogeneous_volume variable.
No functional changes, this change is done for consistency of upcoming changes.
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@@ -582,7 +582,7 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
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}
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else if(current_type == SHADER_TYPE_VOLUME) {
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if(node->has_spatial_varying())
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current_shader->has_heterogeneous_volume = true;
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current_shader->has_volume_spatial_varying = true;
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}
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if(node->has_object_dependency()) {
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@@ -760,7 +760,7 @@ void OSLCompiler::generate_nodes(const ShaderNodeSet& nodes)
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}
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else if(current_type == SHADER_TYPE_VOLUME) {
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if(node->has_spatial_varying())
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current_shader->has_heterogeneous_volume = true;
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current_shader->has_volume_spatial_varying = true;
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}
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}
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else
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@@ -839,7 +839,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
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shader->has_bssrdf_bump = false;
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shader->has_volume = false;
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shader->has_displacement = false;
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shader->has_heterogeneous_volume = false;
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shader->has_volume_spatial_varying = false;
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shader->has_object_dependency = false;
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shader->has_integrator_dependency = false;
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