Cleanup: Rename has_heterogeneous_volume variable.
No functional changes, this change is done for consistency of upcoming changes.
This commit is contained in:
@@ -399,7 +399,7 @@ void SVMCompiler::generate_node(ShaderNode *node, ShaderNodeSet& done)
|
||||
|
||||
if(current_type == SHADER_TYPE_VOLUME) {
|
||||
if(node->has_spatial_varying())
|
||||
current_shader->has_heterogeneous_volume = true;
|
||||
current_shader->has_volume_spatial_varying = true;
|
||||
}
|
||||
|
||||
if(node->has_object_dependency()) {
|
||||
@@ -761,7 +761,7 @@ void SVMCompiler::compile(Scene *scene,
|
||||
shader->has_bssrdf_bump = false;
|
||||
shader->has_volume = false;
|
||||
shader->has_displacement = false;
|
||||
shader->has_heterogeneous_volume = false;
|
||||
shader->has_volume_spatial_varying = false;
|
||||
shader->has_object_dependency = false;
|
||||
shader->has_integrator_dependency = false;
|
||||
|
||||
|
Reference in New Issue
Block a user