Fix T92102: Issues with align euler to vector node

For fixed pivots, make sure the correct pivot axis is being used.
Also add continues or invalid rotations.

Differential Revision: https://developer.blender.org/D12824
This commit is contained in:
Jarrett Johnson
2021-10-11 13:26:31 -05:00
committed by Hans Goudey
parent d993c7b503
commit ca8e8fd8d4

View File

@@ -57,6 +57,7 @@ static void align_rotations_auto_pivot(IndexMask mask,
const float3 vector = vectors[i];
if (is_zero_v3(vector)) {
output_rotations[i] = input_rotations[i];
continue;
}
float old_rotation[3][3];
@@ -106,10 +107,12 @@ static void align_rotations_fixed_pivot(IndexMask mask,
if (local_main_axis == local_pivot_axis) {
/* Can't compute any meaningful rotation angle in this case. */
output_rotations[i] = input_rotations[i];
continue;
}
const float3 vector = vectors[i];
if (is_zero_v3(vector)) {
output_rotations[i] = input_rotations[i];
continue;
}
@@ -182,7 +185,7 @@ class MF_AlignEulerToVector : public fn::MultiFunction {
}
else {
float3 local_pivot_axis = {0.0f, 0.0f, 0.0f};
local_pivot_axis[main_axis_mode_] = 1;
local_pivot_axis[pivot_axis_mode_ - 1] = 1;
align_rotations_fixed_pivot(mask,
input_rotations,
vectors,