CMake: Provide better control over Python versions and library locations for both Mac and Unix and add to documentation

This commit is contained in:
Jacques Beuarain
2006-12-06 08:52:43 +00:00
parent cf1cbbd979
commit cad803951a
2 changed files with 51 additions and 23 deletions

View File

@@ -52,6 +52,14 @@ IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
MESSAGE("WARNING: WITH_PLAYER needs WITH_GAMEENGINE")
ENDIF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
# For alternate Python locations the commandline can be used to override detected/default cache settings, e.g:
# On Unix:
# cmake -D PYTHON_LIB=/usr/local/lib/python2.3/config/libpython2.3.so -D PYTHON_INC=/usr/local/include/python2.3 -D PYTHON_BINARY=/usr/local/bin/python2.3 -G "Unix Makefiles" ../blender
# On Macs:
# cmake -D PYTHON_INC=/System/Library/Frameworks/Python.framework/Versions/2.5/include/python2.5 -D PYTHON_LIBPATH=/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/config -D PYTHON_BINARY=/System/Library/Frameworks/Python.framework/Versions/2.5/bin/python2.5 -G Xcode ../blender
#
# When changing any of this remember to update the notes in doc/blender-cmake.txt
#-----------------------------------------------------------------------------
# Load some macros.
INCLUDE(CMake/macros.cmake)
@@ -120,16 +128,10 @@ IF(UNIX)
SET(FREETYPE_LIB freetype)
INCLUDE(${CMAKE_ROOT}/Modules/FindPythonLibs.cmake)
# For FreeBSD (and possibly others) allow the commandline to override this to force Pyhon 2.3
# for instance. e.g:
# cmake -D PYTHON_LIB=/usr/local/lib/python2.3/config/libpython2.3.so -D PYTHON_INC=/usr/local/include/python2.3 -G "Unix Makefiles" ../blender
SET(PYTHON_INC "${PYTHON_INCLUDE_PATH}" CACHE STRING "")
SET(PYTHON_LIB "${PYTHON_LIBRARIES}" CACHE STRING "")
INCLUDE(${CMAKE_ROOT}/Modules/FindPythonInterp.cmake)
SET(PYTHON_BINARY ${PYTHON_EXECUTABLE})
SET(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
SET(PYTHON_LINKFLAGS "-Xlinker -export-dynamic")
INCLUDE(${CMAKE_ROOT}/Modules/FindSDL.cmake)
@@ -280,10 +282,10 @@ IF(APPLE)
SET(PYTHON /System/Library/Frameworks/Python.framework/Versions/)
SET(PYTHON_VERSION 2.3)
SET(PYTHON_INC "${PYTHON}${PYTHON_VERSION}/include/python${PYTHON_VERSION}")
SET(PYTHON_BINARY ${PYTHON}${PYTHON_VERSION}/bin/python${PYTHON_VERSION})
SET(PYTHON_INC "${PYTHON}${PYTHON_VERSION}/include/python${PYTHON_VERSION}" CACHE STRING "")
SET(PYTHON_BINARY ${PYTHON}${PYTHON_VERSION}/bin/python${PYTHON_VERSION} CACHE STRING "")
SET(PYTHON_LIB "")
SET(PYTHON_LIBPATH ${PYTHON}${PYTHON_VERSION}/lib/python${PYTHON_VERSION}/config)
SET(PYTHON_LIBPATH ${PYTHON}${PYTHON_VERSION}/lib/python${PYTHON_VERSION}/config CACHE STRING "")
SET(PYTHON_LINKFLAGS "-u __dummy -u _PyMac_Error -framework System -framework Python")
SET(GETTEXT ${LIBDIR}/gettext)

View File

@@ -3,22 +3,34 @@ $Id$
Blender CMake build system
============================
Introduction
------------
Contents
---------------
1. Introduction
2. Obtaining CMake
3. Obtaining Dependencies
4. Deciding on a Build Environment
5. Configuring the build for the first time
6. Configuring the build after CVS updates
7. Specify alternate Python library versions and locations
1. Introduction
---------------
This document describes general usage of the new CMake scripts. The
inner workings are described in blender-cmake-dev.txt.
inner workings will be described in blender-cmake-dev.txt (TODO).
Obtaining CMake
---------------
2. Obtaining CMake
------------------
CMake for can either be downloaded using your favorite package manager
or is also available from the CMake website at http://www.cmake.org
The website also contains some documentation on CMake usage but I found
the man page alone pretty helpful.
Obtaining Dependencies
----------------------
3. Obtaining Dependencies
-------------------------
Check from the page
http://www.blender.org/cms/Getting_Dependencies.135.0.html that you
@@ -26,8 +38,8 @@ $Id$
windows many of these dependencies already come in the lib/windows
module from CVS.
Deciding on a Build Environment
-------------------------------
4. Deciding on a Build Environment
----------------------------------
To build Blender with the CMake scripts you first need to decide which
build environment you feel comfortable with. This decision will also be
@@ -45,8 +57,8 @@ $Id$
progress indicator.
Configuring the build for the first time
----------------------------------------
5. Configuring the build for the first time
-------------------------------------------
CMake allows one to generate the build project files and binary objects
outside the source tree which can be pretty handy in working and experimenting
@@ -102,8 +114,8 @@ $Id$
It is also possible to use the commandline of 'cmake' to override certain
of these settings.
Configuring the build after CVS updates
---------------------------------------
6. Configuring the build after CVS updates
------------------------------------------
The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
remembers the initial run's settings for subsequent generation runs. After
@@ -114,6 +126,20 @@ $Id$
% cmake -G Xcode $BLENDERSOURCE
7. Specify alternate Python library versions and locations
----------------------------------------------------------
The commandline can be used to override detected/default settings, e.g:
On Unix:
cmake -D PYTHON_LIB=/usr/local/lib/python2.3/config/libpython2.3.so -D PYTHON_INC=/usr/local/include/python2.3 -D PYTHON_BINARY=/usr/local/bin/python2.3 -G "Unix Makefiles" ../blender
On Macs:
cmake -D PYTHON_INC=/System/Library/Frameworks/Python.framework/Versions/2.5/include/python2.5 -D PYTHON_LIBPATH=/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/config -D PYTHON_BINARY=/System/Library/Frameworks/Python.framework/Versions/2.5/bin/python2.5 -G Xcode ../blender
Mote that this should only be needed once per build directory generation because it will keep the overrides in CMakeCache.txt for subsequent runs.
To be continued...
TODO's