Fix for [#26105] Key mapped Rotate equals crash (Windows/MSVC only)
* Transform info text array was too short for all cases, so some characters got written to invalid addresses.
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@@ -3143,7 +3143,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
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int Rotation(TransInfo *t, short UNUSED(mval[2]))
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{
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char str[64];
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char str[128];
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float final;
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