DRW: Fix wrong view transform used in solid mode if using workbench engine
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@@ -295,7 +295,8 @@ static void drw_viewport_colormanagement_set(void)
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((v3d->shading.type == OB_MATERIAL) && (v3d->shading.flag & V3D_SHADING_SCENE_WORLD)) ||
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((v3d->shading.type == OB_RENDER) && (v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER)));
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bool use_view_transform = v3d && (v3d->shading.type >= OB_MATERIAL);
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bool use_render_settings = v3d && (use_workbench || use_scene_lights || use_scene_world);
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bool use_render_settings = v3d && ((use_workbench && use_view_transform) || use_scene_lights ||
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use_scene_world);
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if (use_render_settings) {
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/* Use full render settings, for renders with scene lighting. */
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