Fix T51855: Cycles emssive objects with NaN transform break lighting.

This commit is contained in:
Brecht Van Lommel
2017-07-03 05:04:43 +02:00
parent 46c7d45f77
commit cda24d0853

View File

@@ -224,6 +224,10 @@ void LightManager::disable_ineffective_light(Device *device, Scene *scene)
bool LightManager::object_usable_as_light(Object *object) {
Mesh *mesh = object->mesh;
/* Skip objects with NaNs */
if (!object->bounds.valid()) {
return false;
}
/* Skip if we are not visible for BSDFs. */
if(!(object->visibility & (PATH_RAY_DIFFUSE|PATH_RAY_GLOSSY|PATH_RAY_TRANSMIT))) {
return false;