Layers: use IDProperty and override collection properties system

First this replace a custom data struct with IDProperty, and use
IDProperty group merge and copying functions. Which means that a collection
property setting is only created if necessary.

This implements the "Layer Collection settings" override system, as
suggested in the "Override Manifesto" document.

The core is working, with Scene, LayerCollection and Object using a
single IDProperty to store all the render settings data. Next step is to
migrate this to depsgraph.

Note: Clay engine "ssao_samples" was hardcoded to 32 for now. It will come
back as part of "Workspace Settings" later.

Many thanks for Bastien Montagne for the help with the UI template
nightmare ;)

Differential Revision: https://developer.blender.org/D2563
This commit is contained in:
Dalai Felinto
2017-03-30 17:01:23 +02:00
parent 98e69631b0
commit ce3c7e8ff5
34 changed files with 666 additions and 1485 deletions

View File

@@ -43,27 +43,6 @@ class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
def template_engine_settings(col, settings, name, use_icon_view=False):
icons = {
False: 'ZOOMIN',
True: 'X',
}
use_name = "{0}_use".format(name)
use = getattr(settings, use_name)
row = col.row()
col = row.column()
col.active = use
if use_icon_view:
col.template_icon_view(settings, name)
else:
col.prop(settings, name)
row.prop(settings, "{}_use".format(name), text="", icon=icons[use], emboss=False)
class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
bl_label = "Render Settings"
COMPAT_ENGINES = {'BLENDER_CLAY'}
@@ -75,21 +54,20 @@ class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['BLENDER_CLAY']
collection = context.layer_collection
settings = collection.get_engine_settings()
collection_props = collection.engine_overrides['BLENDER_CLAY']
col = layout.column()
template_engine_settings(col, settings, "type")
template_engine_settings(col, settings, "matcap_icon", use_icon_view=True)
template_engine_settings(col, settings, "matcap_rotation")
template_engine_settings(col, settings, "matcap_hue")
template_engine_settings(col, settings, "matcap_saturation")
template_engine_settings(col, settings, "matcap_value")
template_engine_settings(col, settings, "ssao_factor_cavity")
template_engine_settings(col, settings, "ssao_factor_edge")
template_engine_settings(col, settings, "ssao_distance")
template_engine_settings(col, settings, "ssao_attenuation")
col.template_override_property(collection_props, scene_props, "matcap_icon", custom_template="icon_view")
col.template_override_property(collection_props, scene_props, "matcap_rotation")
col.template_override_property(collection_props, scene_props, "matcap_hue")
col.template_override_property(collection_props, scene_props, "matcap_saturation")
col.template_override_property(collection_props, scene_props, "matcap_value")
col.template_override_property(collection_props, scene_props, "ssao_factor_cavity")
col.template_override_property(collection_props, scene_props, "ssao_factor_edge")
col.template_override_property(collection_props, scene_props, "ssao_distance")
col.template_override_property(collection_props, scene_props, "ssao_attenuation")
class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
@@ -102,13 +80,13 @@ class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['ObjectMode']
collection = context.layer_collection
settings = collection.get_mode_settings('OBJECT')
collection_props = collection.engine_overrides['ObjectMode']
col = layout.column()
template_engine_settings(col, settings, "show_wire")
template_engine_settings(col, settings, "show_backface_culling")
col.template_override_property(collection_props, scene_props, "show_wire")
col.template_override_property(collection_props, scene_props, "show_backface_culling")
class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
@@ -121,17 +99,17 @@ class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['EditMode']
collection = context.layer_collection
settings = collection.get_mode_settings('EDIT')
collection_props = collection.engine_overrides['EditMode']
col = layout.column()
template_engine_settings(col, settings, "show_occlude_wire")
template_engine_settings(col, settings, "backwire_opacity")
template_engine_settings(col, settings, "face_normals_show")
template_engine_settings(col, settings, "vert_normals_show")
template_engine_settings(col, settings, "loop_normals_show")
template_engine_settings(col, settings, "normals_length")
col.template_override_property(collection_props, scene_props, "show_occlude_wire")
col.template_override_property(collection_props, scene_props, "backwire_opacity")
col.template_override_property(collection_props, scene_props, "face_normals_show")
col.template_override_property(collection_props, scene_props, "vert_normals_show")
col.template_override_property(collection_props, scene_props, "loop_normals_show")
col.template_override_property(collection_props, scene_props, "normals_length")
classes = (

View File

@@ -584,23 +584,24 @@ class RENDER_PT_bake(RenderButtonsPanel, Panel):
sub.prop(rd, "bake_user_scale", text="User Scale")
class RENDER_PT_clay(RenderButtonsPanel, Panel):
bl_label = "Default Clay"
class RENDER_PT_clay_collection_settings(RenderButtonsPanel, Panel):
bl_label = "Clay Collection Settings"
COMPAT_ENGINES = {'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout;
settings = context.scene.active_engine_settings
layout.template_icon_view(settings, "matcap_icon")
layout.prop(settings, "matcap_rotation")
layout.prop(settings, "matcap_hue")
layout.prop(settings, "matcap_saturation")
layout.prop(settings, "matcap_value")
layout.prop(settings, "ssao_factor_cavity")
layout.prop(settings, "ssao_factor_edge")
layout.prop(settings, "ssao_distance")
layout.prop(settings, "ssao_attenuation")
layout.prop(settings, "ssao_samples")
layout = self.layout
props = context.scene.collection_properties['BLENDER_CLAY']
col = layout.column()
col.template_icon_view(props, "matcap_icon")
col.prop(props, "matcap_rotation")
col.prop(props, "matcap_hue")
col.prop(props, "matcap_saturation")
col.prop(props, "matcap_value")
col.prop(props, "ssao_factor_cavity")
col.prop(props, "ssao_factor_edge")
col.prop(props, "ssao_distance")
col.prop(props, "ssao_attenuation")
classes = (
@@ -618,7 +619,7 @@ classes = (
RENDER_PT_output,
RENDER_PT_encoding,
RENDER_PT_bake,
RENDER_PT_clay,
RENDER_PT_clay_collection_settings,
)
if __name__ == "__main__": # only for live edit.