move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
This commit is contained in:
@@ -188,8 +188,8 @@ class RENDER_PT_network_job(RenderButtonsPanel):
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layout.operator("render.netclientsend", icon='FILE_BLEND')
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if netsettings.job_id:
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row = layout.row()
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row.operator("screen.render", text="Get Image", icon='RENDER_STILL')
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row.operator("screen.render", text="Get Animation", icon='RENDER_ANIMATION').animation = True
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row.operator("render.render", text="Get Image", icon='RENDER_STILL')
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row.operator("render.render", text="Get Animation", icon='RENDER_ANIMATION').animation = True
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split = layout.split(percentage=0.3)
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@@ -53,11 +53,11 @@ class RENDER_PT_render(RenderButtonsPanel):
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split = layout.split()
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col = split.column()
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col.operator("screen.render", text="Image", icon='RENDER_STILL')
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col.operator("render.render", text="Image", icon='RENDER_STILL')
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if wide_ui:
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col = split.column()
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col.operator("screen.render", text="Animation", icon='RENDER_ANIMATION').animation = True
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col.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
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layout.prop(rd, "display_mode", text="Display")
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@@ -275,18 +275,18 @@ class INFO_MT_render(bpy.types.Menu):
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# rd = context.scene.render
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layout.operator("screen.render", text="Render Image", icon='RENDER_STILL')
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layout.operator("screen.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
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layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
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layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
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layout.separator()
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layout.operator("screen.opengl_render", text="OpenGL Render Image")
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layout.operator("screen.opengl_render", text="OpenGL Render Animation").animation = True
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layout.operator("render.opengl", text="OpenGL Render Image")
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layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
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layout.separator()
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layout.operator("screen.render_view_show")
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layout.operator("screen.play_rendered_anim")
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layout.operator("render.view_show")
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layout.operator("render.play_rendered_anim")
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class INFO_MT_help(bpy.types.Menu):
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@@ -96,8 +96,8 @@ class VIEW3D_HT_header(bpy.types.Header):
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# OpenGL render
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row = layout.row(align=True)
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row.operator("screen.opengl_render", text="", icon='RENDER_STILL')
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props = row.operator("screen.opengl_render", text="", icon='RENDER_ANIMATION')
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row.operator("render.opengl", text="", icon='RENDER_STILL')
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props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
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props.animation = True
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# Pose
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@@ -102,6 +102,7 @@ void ED_screen_animation_timer_update(struct bScreen *screen, int redraws);
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int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type);
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void ED_screen_full_prevspace(struct bContext *C, ScrArea *sa);
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void ED_screen_full_restore(struct bContext *C, ScrArea *sa);
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struct ScrArea *ED_screen_full_toggle(struct bContext *C, struct wmWindow *win, struct ScrArea *sa);
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void ED_screen_new_window(struct bContext *C, struct rcti *position, int type);
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@@ -30,6 +30,8 @@
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#define RENDER_INTERN_H
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struct wmOperatorType;
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struct RenderResult;
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struct Scene;
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/* render_shading.c */
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void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
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@@ -51,6 +53,17 @@ void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
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void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
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/* render_internal.c */
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void RENDER_OT_view_show(struct wmOperatorType *ot);
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void RENDER_OT_render(struct wmOperatorType *ot);
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void RENDER_OT_view_cancel(struct wmOperatorType *ot);
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/*render_opengl.c uses these */
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void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect);
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void screen_set_image_output(struct bContext *C, int mx, int my);
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/* render_opengl.c */
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void RENDER_OT_opengl(struct wmOperatorType *ot);
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#endif /* RENDER_INTERN_H */
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791
source/blender/editors/render/render_internal.c
Normal file
791
source/blender/editors/render/render_internal.c
Normal file
@@ -0,0 +1,791 @@
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_dlrbTree.h"
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#include "DNA_armature_types.h"
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#include "DNA_image_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_meta_types.h"
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#include "BKE_blender.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_idprop.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_multires.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "BKE_sound.h"
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#include "BKE_writeavi.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_util.h"
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#include "ED_screen.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_screen_types.h"
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#include "ED_keyframes_draw.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "wm_window.h"
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#include "render_intern.h"
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static ScrArea *biggest_area(bContext *C);
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static ScrArea *biggest_non_image_area(bContext *C);
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static ScrArea *find_area_showing_r_result(bContext *C);
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static ScrArea *find_area_image_empty(bContext *C);
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/* called inside thread! */
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void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
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{
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float x1, y1, *rectf= NULL;
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int ymin, ymax, xmin, xmax;
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int rymin, rxmin;
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char *rectc;
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/* if renrect argument, we only refresh scanlines */
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if(renrect) {
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/* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
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if(rr->renlay==NULL || renrect->ymax>=rr->recty)
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return;
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/* xmin here is first subrect x coord, xmax defines subrect width */
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xmin = renrect->xmin + rr->crop;
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xmax = renrect->xmax - xmin - rr->crop;
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if (xmax<2) return;
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ymin= renrect->ymin + rr->crop;
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ymax= renrect->ymax - ymin - rr->crop;
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if(ymax<2)
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return;
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renrect->ymin= renrect->ymax;
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}
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else {
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xmin = ymin = rr->crop;
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xmax = rr->rectx - 2*rr->crop;
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ymax = rr->recty - 2*rr->crop;
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}
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/* xmin ymin is in tile coords. transform to ibuf */
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rxmin= rr->tilerect.xmin + xmin;
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if(rxmin >= ibuf->x) return;
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rymin= rr->tilerect.ymin + ymin;
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if(rymin >= ibuf->y) return;
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if(rxmin + xmax > ibuf->x)
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xmax= ibuf->x - rxmin;
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if(rymin + ymax > ibuf->y)
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ymax= ibuf->y - rymin;
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if(xmax < 1 || ymax < 1) return;
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/* find current float rect for display, first case is after composit... still weak */
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if(rr->rectf)
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rectf= rr->rectf;
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else {
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if(rr->rect32)
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return;
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else {
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if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
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rectf= rr->renlay->rectf;
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}
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}
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if(rectf==NULL) return;
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if(ibuf->rect==NULL)
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imb_addrectImBuf(ibuf);
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rectf+= 4*(rr->rectx*ymin + xmin);
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rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
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/* XXX make nice consistent functions for this */
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if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
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for(y1= 0; y1<ymax; y1++) {
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float *rf= rectf;
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float srgb[3];
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char *rc= rectc;
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/* XXX temp. because crop offset */
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if( rectc >= (char *)(ibuf->rect)) {
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for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
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srgb[0]= linearrgb_to_srgb(rf[0]);
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srgb[1]= linearrgb_to_srgb(rf[1]);
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srgb[2]= linearrgb_to_srgb(rf[2]);
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rc[0]= FTOCHAR(srgb[0]);
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rc[1]= FTOCHAR(srgb[1]);
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rc[2]= FTOCHAR(srgb[2]);
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rc[3]= FTOCHAR(rf[3]);
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}
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}
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rectf += 4*rr->rectx;
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rectc += 4*ibuf->x;
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}
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} else {
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for(y1= 0; y1<ymax; y1++) {
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float *rf= rectf;
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char *rc= rectc;
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/* XXX temp. because crop offset */
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if( rectc >= (char *)(ibuf->rect)) {
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for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
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rc[0]= FTOCHAR(rf[0]);
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rc[1]= FTOCHAR(rf[1]);
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rc[2]= FTOCHAR(rf[2]);
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rc[3]= FTOCHAR(rf[3]);
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}
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}
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rectf += 4*rr->rectx;
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rectc += 4*ibuf->x;
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}
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}
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}
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/* new window uses x,y to set position */
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void screen_set_image_output(bContext *C, int mx, int my)
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{
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wmWindow *win= CTX_wm_window(C);
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Scene *scene= CTX_data_scene(C);
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ScrArea *sa= NULL;
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SpaceImage *sima;
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int area_was_image=0;
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if(scene->r.displaymode==R_OUTPUT_WINDOW) {
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rcti rect;
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int sizex, sizey;
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sizex= 10 + (scene->r.xsch*scene->r.size)/100;
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sizey= 40 + (scene->r.ysch*scene->r.size)/100;
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/* arbitrary... miniature image window views don't make much sense */
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if(sizex < 320) sizex= 320;
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if(sizey < 256) sizey= 256;
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/* XXX some magic to calculate postition */
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rect.xmin= mx + win->posx - sizex/2;
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rect.ymin= my + win->posy - sizey/2;
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rect.xmax= rect.xmin + sizex;
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rect.ymax= rect.ymin + sizey;
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/* changes context! */
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WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);
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sa= CTX_wm_area(C);
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}
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else if(scene->r.displaymode==R_OUTPUT_SCREEN) {
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if (CTX_wm_area(C)->spacetype == SPACE_IMAGE)
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area_was_image = 1;
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/* this function returns with changed context */
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ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
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sa= CTX_wm_area(C);
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}
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if(!sa) {
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sa= find_area_showing_r_result(C);
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if(sa==NULL)
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sa= find_area_image_empty(C);
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if(sa==NULL) {
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/* find largest open non-image area */
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sa= biggest_non_image_area(C);
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if(sa) {
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ED_area_newspace(C, sa, SPACE_IMAGE);
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sima= sa->spacedata.first;
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/* makes ESC go back to prev space */
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sima->flag |= SI_PREVSPACE;
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}
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else {
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/* use any area of decent size */
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sa= biggest_area(C);
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if(sa->spacetype!=SPACE_IMAGE) {
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// XXX newspace(sa, SPACE_IMAGE);
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sima= sa->spacedata.first;
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/* makes ESC go back to prev space */
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sima->flag |= SI_PREVSPACE;
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}
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}
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}
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}
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sima= sa->spacedata.first;
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/* get the correct image, and scale it */
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sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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/* if we're rendering to full screen, set appropriate hints on image editor
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* so it can restore properly on pressing esc */
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if(sa->full) {
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sima->flag |= SI_FULLWINDOW;
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/* Tell the image editor to revert to previous space in space list on close
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* _only_ if it wasn't already an image editor when the render was invoked */
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if (area_was_image == 0)
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sima->flag |= SI_PREVSPACE;
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else {
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/* Leave it alone so the image editor will just go back from
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* full screen to the original tiled setup */
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;
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}
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}
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}
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/* ****************************** render invoking ***************** */
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/* set callbacks, exported to sequence render too.
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Only call in foreground (UI) renders. */
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/* returns biggest area that is not uv/image editor. Note that it uses buttons */
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/* window as the last possible alternative. */
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static ScrArea *biggest_non_image_area(bContext *C)
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{
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bScreen *sc= CTX_wm_screen(C);
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ScrArea *sa, *big= NULL;
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int size, maxsize= 0, bwmaxsize= 0;
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short foundwin= 0;
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for(sa= sc->areabase.first; sa; sa= sa->next) {
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if(sa->winx > 30 && sa->winy > 30) {
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size= sa->winx*sa->winy;
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if(sa->spacetype == SPACE_BUTS) {
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if(foundwin == 0 && size > bwmaxsize) {
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bwmaxsize= size;
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big= sa;
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}
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}
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else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
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maxsize= size;
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big= sa;
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foundwin= 1;
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}
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}
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}
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return big;
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}
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static ScrArea *biggest_area(bContext *C)
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{
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bScreen *sc= CTX_wm_screen(C);
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ScrArea *sa, *big= NULL;
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int size, maxsize= 0;
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for(sa= sc->areabase.first; sa; sa= sa->next) {
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size= sa->winx*sa->winy;
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if(size > maxsize) {
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maxsize= size;
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big= sa;
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}
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}
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return big;
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}
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static ScrArea *find_area_showing_r_result(bContext *C)
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{
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wmWindowManager *wm= CTX_wm_manager(C);
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wmWindow *win;
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ScrArea *sa = NULL;
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SpaceImage *sima;
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/* find an imagewindow showing render result */
|
||||
for(win=wm->windows.first; win; win=win->next) {
|
||||
for(sa=win->screen->areabase.first; sa; sa= sa->next) {
|
||||
if(sa->spacetype==SPACE_IMAGE) {
|
||||
sima= sa->spacedata.first;
|
||||
if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return sa;
|
||||
}
|
||||
|
||||
static ScrArea *find_area_image_empty(bContext *C)
|
||||
{
|
||||
bScreen *sc= CTX_wm_screen(C);
|
||||
ScrArea *sa;
|
||||
SpaceImage *sima;
|
||||
|
||||
/* find an imagewindow showing render result */
|
||||
for(sa=sc->areabase.first; sa; sa= sa->next) {
|
||||
if(sa->spacetype==SPACE_IMAGE) {
|
||||
sima= sa->spacedata.first;
|
||||
if(!sima->image)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return sa;
|
||||
}
|
||||
|
||||
#if 0 // XXX not used
|
||||
static ScrArea *find_empty_image_area(bContext *C)
|
||||
{
|
||||
bScreen *sc= CTX_wm_screen(C);
|
||||
ScrArea *sa;
|
||||
SpaceImage *sima;
|
||||
|
||||
/* find an imagewindow showing render result */
|
||||
for(sa=sc->areabase.first; sa; sa= sa->next) {
|
||||
if(sa->spacetype==SPACE_IMAGE) {
|
||||
sima= sa->spacedata.first;
|
||||
if(!sima->image)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return sa;
|
||||
}
|
||||
#endif // XXX not used
|
||||
|
||||
/* executes blocking render */
|
||||
static int screen_render_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
Scene *scene= CTX_data_scene(C);
|
||||
Render *re= RE_GetRender(scene->id.name, RE_SLOT_VIEW);
|
||||
|
||||
if(re==NULL) {
|
||||
re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
|
||||
}
|
||||
RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
|
||||
|
||||
if(RNA_boolean_get(op->ptr, "animation"))
|
||||
RE_BlenderAnim(re, scene, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
|
||||
else
|
||||
RE_BlenderFrame(re, scene, NULL, scene->r.cfra);
|
||||
|
||||
// no redraw needed, we leave state as we entered it
|
||||
ED_update_for_newframe(C, 1);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
typedef struct RenderJob {
|
||||
Scene *scene;
|
||||
Render *re;
|
||||
wmWindow *win;
|
||||
SceneRenderLayer *srl;
|
||||
int anim;
|
||||
Image *image;
|
||||
ImageUser iuser;
|
||||
short *stop;
|
||||
short *do_update;
|
||||
ReportList *reports;
|
||||
} RenderJob;
|
||||
|
||||
static void render_freejob(void *rjv)
|
||||
{
|
||||
RenderJob *rj= rjv;
|
||||
|
||||
MEM_freeN(rj);
|
||||
}
|
||||
|
||||
/* str is IMA_RW_MAXTEXT in size */
|
||||
static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
|
||||
{
|
||||
char info_time_str[32]; // used to be extern to header_info.c
|
||||
uintptr_t mem_in_use, mmap_in_use;
|
||||
float megs_used_memory, mmap_used_memory;
|
||||
char *spos= str;
|
||||
|
||||
mem_in_use= MEM_get_memory_in_use();
|
||||
mmap_in_use= MEM_get_mapped_memory_in_use();
|
||||
|
||||
megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
|
||||
mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
|
||||
|
||||
if(scene->lay & 0xFF000000)
|
||||
spos+= sprintf(spos, "Localview | ");
|
||||
else if(scene->r.scemode & R_SINGLE_LAYER)
|
||||
spos+= sprintf(spos, "Single Layer | ");
|
||||
|
||||
if(rs->statstr) {
|
||||
spos+= sprintf(spos, "%s ", rs->statstr);
|
||||
}
|
||||
else {
|
||||
spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d ", (scene->r.cfra), rs->totvert, rs->totface);
|
||||
if(rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo);
|
||||
if(rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand);
|
||||
spos+= sprintf(spos, "La:%d Mem:%.2fM (%.2fM) ", rs->totlamp, megs_used_memory, mmap_used_memory);
|
||||
|
||||
if(rs->curfield)
|
||||
spos+= sprintf(spos, "Field %d ", rs->curfield);
|
||||
if(rs->curblur)
|
||||
spos+= sprintf(spos, "Blur %d ", rs->curblur);
|
||||
}
|
||||
|
||||
BLI_timestr(rs->lastframetime, info_time_str);
|
||||
spos+= sprintf(spos, "Time:%s ", info_time_str);
|
||||
|
||||
if(rs->infostr && rs->infostr[0])
|
||||
spos+= sprintf(spos, "| %s ", rs->infostr);
|
||||
|
||||
/* very weak... but 512 characters is quite safe */
|
||||
if(spos >= str+IMA_RW_MAXTEXT)
|
||||
if (G.f & G_DEBUG)
|
||||
printf("WARNING! renderwin text beyond limit \n");
|
||||
|
||||
}
|
||||
|
||||
static void image_renderinfo_cb(void *rjv, RenderStats *rs)
|
||||
{
|
||||
RenderJob *rj= rjv;
|
||||
|
||||
/* malloc OK here, stats_draw is not in tile threads */
|
||||
if(rj->image->render_text==NULL)
|
||||
rj->image->render_text= MEM_callocN(IMA_RW_MAXTEXT, "rendertext");
|
||||
|
||||
make_renderinfo_string(rs, rj->scene, rj->image->render_text);
|
||||
|
||||
/* make jobs timer to send notifier */
|
||||
*(rj->do_update)= 1;
|
||||
|
||||
}
|
||||
|
||||
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
|
||||
{
|
||||
RenderJob *rj= rjv;
|
||||
ImBuf *ibuf;
|
||||
void *lock;
|
||||
|
||||
ibuf= BKE_image_acquire_ibuf(rj->image, &rj->iuser, &lock);
|
||||
if(ibuf) {
|
||||
image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
|
||||
|
||||
/* make jobs timer to send notifier */
|
||||
*(rj->do_update)= 1;
|
||||
}
|
||||
BKE_image_release_ibuf(rj->image, lock);
|
||||
}
|
||||
|
||||
static void render_startjob(void *rjv, short *stop, short *do_update)
|
||||
{
|
||||
RenderJob *rj= rjv;
|
||||
// Main *mainp= BKE_undo_get_main(&rj->scene);
|
||||
|
||||
rj->stop= stop;
|
||||
rj->do_update= do_update;
|
||||
|
||||
#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
|
||||
// Workaround for Apple gcc 4.2.1 omp vs background thread bug
|
||||
pthread_setspecific (gomp_tls_key, thread_tls_data);
|
||||
#endif
|
||||
|
||||
if(rj->anim)
|
||||
RE_BlenderAnim(rj->re, rj->scene, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
|
||||
else
|
||||
RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->scene->r.cfra);
|
||||
|
||||
// if(mainp)
|
||||
// free_main(mainp);
|
||||
}
|
||||
|
||||
/* called by render, check job 'stop' value or the global */
|
||||
static int render_breakjob(void *rjv)
|
||||
{
|
||||
RenderJob *rj= rjv;
|
||||
|
||||
if(G.afbreek)
|
||||
return 1;
|
||||
if(rj->stop && *(rj->stop))
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* catch esc */
|
||||
static int screen_render_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
/* no running blender, remove handler and pass through */
|
||||
if(0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C)))
|
||||
return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
|
||||
|
||||
/* running render */
|
||||
switch (event->type) {
|
||||
case ESCKEY:
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
break;
|
||||
}
|
||||
return OPERATOR_PASS_THROUGH;
|
||||
}
|
||||
|
||||
/* using context, starts job */
|
||||
static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
/* new render clears all callbacks */
|
||||
Scene *scene= CTX_data_scene(C);
|
||||
SceneRenderLayer *srl=NULL;
|
||||
Render *re;
|
||||
wmJob *steve;
|
||||
RenderJob *rj;
|
||||
Image *ima;
|
||||
|
||||
/* only one render job at a time */
|
||||
if(WM_jobs_test(CTX_wm_manager(C), scene))
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
/* stop all running jobs, currently previews frustrate Render */
|
||||
WM_jobs_stop_all(CTX_wm_manager(C));
|
||||
|
||||
/* handle UI stuff */
|
||||
WM_cursor_wait(1);
|
||||
|
||||
/* flush multires changes (for sculpt) */
|
||||
multires_force_render_update(CTX_data_active_object(C));
|
||||
|
||||
/* get editmode results */
|
||||
ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); /* 0 = does not exit editmode */
|
||||
|
||||
// store spare
|
||||
// get view3d layer, local layer, make this nice api call to render
|
||||
// store spare
|
||||
|
||||
/* ensure at least 1 area shows result */
|
||||
screen_set_image_output(C, event->x, event->y);
|
||||
|
||||
/* single layer re-render */
|
||||
if(RNA_property_is_set(op->ptr, "layer")) {
|
||||
SceneRenderLayer *rl;
|
||||
Scene *scn;
|
||||
char scene_name[19], rl_name[RE_MAXNAME];
|
||||
|
||||
RNA_string_get(op->ptr, "layer", rl_name);
|
||||
RNA_string_get(op->ptr, "scene", scene_name);
|
||||
|
||||
scn = (Scene *)BLI_findstring(&CTX_data_main(C)->scene, scene_name, offsetof(ID, name) + 2);
|
||||
rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, rl_name, offsetof(SceneRenderLayer, name));
|
||||
|
||||
if (scn && rl) {
|
||||
scene = scn;
|
||||
srl = rl;
|
||||
}
|
||||
}
|
||||
|
||||
/* job custom data */
|
||||
rj= MEM_callocN(sizeof(RenderJob), "render job");
|
||||
rj->scene= scene;
|
||||
rj->win= CTX_wm_window(C);
|
||||
rj->srl = srl;
|
||||
rj->anim= RNA_boolean_get(op->ptr, "animation");
|
||||
rj->iuser.scene= scene;
|
||||
rj->iuser.ok= 1;
|
||||
rj->reports= op->reports;
|
||||
|
||||
/* setup job */
|
||||
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY);
|
||||
WM_jobs_customdata(steve, rj, render_freejob);
|
||||
WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
|
||||
WM_jobs_callbacks(steve, render_startjob, NULL, NULL);
|
||||
|
||||
#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
|
||||
// Workaround for Apple gcc 4.2.1 omp vs background thread bug
|
||||
thread_tls_data = pthread_getspecific(gomp_tls_key);
|
||||
#endif
|
||||
|
||||
/* get a render result image, and make sure it is empty */
|
||||
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
|
||||
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
|
||||
rj->image= ima;
|
||||
|
||||
/* setup new render */
|
||||
re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
|
||||
RE_test_break_cb(re, rj, render_breakjob);
|
||||
RE_display_draw_cb(re, rj, image_rect_update);
|
||||
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
|
||||
|
||||
rj->re= re;
|
||||
G.afbreek= 0;
|
||||
|
||||
// BKE_report in render!
|
||||
// RE_error_cb(re, error_cb);
|
||||
|
||||
WM_jobs_start(CTX_wm_manager(C), steve);
|
||||
|
||||
WM_cursor_wait(0);
|
||||
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
|
||||
|
||||
/* add modal handler for ESC */
|
||||
WM_event_add_modal_handler(C, op);
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
|
||||
/* contextual render, using current scene, view3d? */
|
||||
void RENDER_OT_render(wmOperatorType *ot)
|
||||
{
|
||||
/* identifiers */
|
||||
ot->name= "Render";
|
||||
ot->description= "Render active scene";
|
||||
ot->idname= "RENDER_OT_render";
|
||||
|
||||
/* api callbacks */
|
||||
ot->invoke= screen_render_invoke;
|
||||
ot->modal= screen_render_modal;
|
||||
ot->exec= screen_render_exec;
|
||||
|
||||
ot->poll= ED_operator_screenactive;
|
||||
|
||||
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
|
||||
RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render");
|
||||
RNA_def_string(ot->srna, "scene", "", 19, "Scene", "Re-render single layer in this scene");
|
||||
}
|
||||
|
||||
/* ****************************** opengl render *************************** */
|
||||
|
||||
|
||||
/* *********************** cancel render viewer *************** */
|
||||
|
||||
static int render_view_cancel_exec(bContext *C, wmOperator *unused)
|
||||
{
|
||||
wmWindow *win= CTX_wm_window(C);
|
||||
ScrArea *sa= CTX_wm_area(C);
|
||||
SpaceImage *sima= sa->spacedata.first;
|
||||
|
||||
/* test if we have a temp screen in front */
|
||||
if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
|
||||
wm_window_lower(CTX_wm_window(C));
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
/* determine if render already shows */
|
||||
else if(sima->flag & SI_PREVSPACE) {
|
||||
sima->flag &= ~SI_PREVSPACE;
|
||||
|
||||
if(sima->flag & SI_FULLWINDOW) {
|
||||
sima->flag &= ~SI_FULLWINDOW;
|
||||
ED_screen_full_prevspace(C, sa);
|
||||
}
|
||||
else
|
||||
ED_area_prevspace(C, sa);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
else if(sima->flag & SI_FULLWINDOW) {
|
||||
sima->flag &= ~SI_FULLWINDOW;
|
||||
ED_screen_full_toggle(C, win, sa);
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
return OPERATOR_PASS_THROUGH;
|
||||
}
|
||||
|
||||
void RENDER_OT_view_cancel(struct wmOperatorType *ot)
|
||||
{
|
||||
/* identifiers */
|
||||
ot->name= "Cancel Render View";
|
||||
ot->description= "Cancel show render view";
|
||||
ot->idname= "RENDER_OT_view_cancel";
|
||||
|
||||
/* api callbacks */
|
||||
ot->exec= render_view_cancel_exec;
|
||||
ot->poll= ED_operator_image_active;
|
||||
}
|
||||
|
||||
/* *********************** show render viewer *************** */
|
||||
|
||||
static int render_view_show_invoke(bContext *C, wmOperator *unused, wmEvent *event)
|
||||
{
|
||||
ScrArea *sa= find_area_showing_r_result(C);
|
||||
|
||||
/* test if we have a temp screen in front */
|
||||
if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
|
||||
wm_window_lower(CTX_wm_window(C));
|
||||
}
|
||||
/* determine if render already shows */
|
||||
else if(sa) {
|
||||
SpaceImage *sima= sa->spacedata.first;
|
||||
|
||||
if(sima->flag & SI_PREVSPACE) {
|
||||
sima->flag &= ~SI_PREVSPACE;
|
||||
|
||||
if(sima->flag & SI_FULLWINDOW) {
|
||||
sima->flag &= ~SI_FULLWINDOW;
|
||||
ED_screen_full_prevspace(C, sa);
|
||||
}
|
||||
else if(sima->next) {
|
||||
ED_area_newspace(C, sa, sima->next->spacetype);
|
||||
ED_area_tag_redraw(sa);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
screen_set_image_output(C, event->x, event->y);
|
||||
}
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
void RENDER_OT_view_show(struct wmOperatorType *ot)
|
||||
{
|
||||
/* identifiers */
|
||||
ot->name= "Show/Hide Render View";
|
||||
ot->description= "Toggle show render view";
|
||||
ot->idname= "RENDER_OT_view_show";
|
||||
|
||||
/* api callbacks */
|
||||
ot->invoke= render_view_show_invoke;
|
||||
ot->poll= ED_operator_screenactive;
|
||||
}
|
470
source/blender/editors/render/render_opengl.c
Normal file
470
source/blender/editors/render/render_opengl.c
Normal file
@@ -0,0 +1,470 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "BLI_math.h"
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_dlrbTree.h"
|
||||
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_lattice_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_meta_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "BKE_blender.h"
|
||||
#include "BKE_colortools.h"
|
||||
#include "BKE_context.h"
|
||||
#include "BKE_customdata.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_image.h"
|
||||
#include "BKE_idprop.h"
|
||||
#include "BKE_library.h"
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_multires.h"
|
||||
#include "BKE_report.h"
|
||||
#include "BKE_scene.h"
|
||||
#include "BKE_screen.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_sound.h"
|
||||
#include "BKE_writeavi.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
#include "WM_types.h"
|
||||
|
||||
#include "ED_util.h"
|
||||
#include "ED_screen.h"
|
||||
#include "ED_mesh.h"
|
||||
#include "ED_object.h"
|
||||
#include "ED_screen_types.h"
|
||||
#include "ED_keyframes_draw.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
#include "RE_pipeline.h"
|
||||
#include "IMB_imbuf.h"
|
||||
#include "IMB_imbuf_types.h"
|
||||
|
||||
#include "RNA_access.h"
|
||||
#include "RNA_define.h"
|
||||
|
||||
#include "UI_interface.h"
|
||||
#include "UI_resources.h"
|
||||
|
||||
#include "GPU_extensions.h"
|
||||
|
||||
#include "wm_window.h"
|
||||
|
||||
#include "render_intern.h"
|
||||
|
||||
typedef struct OGLRender {
|
||||
Render *re;
|
||||
Scene *scene;
|
||||
|
||||
View3D *v3d;
|
||||
RegionView3D *rv3d;
|
||||
ARegion *ar;
|
||||
|
||||
Image *ima;
|
||||
ImageUser iuser;
|
||||
|
||||
GPUOffScreen *ofs;
|
||||
int sizex, sizey;
|
||||
|
||||
ReportList *reports;
|
||||
bMovieHandle *mh;
|
||||
int cfrao, nfra;
|
||||
|
||||
wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
|
||||
} OGLRender;
|
||||
|
||||
static void screen_opengl_render_apply(OGLRender *oglrender)
|
||||
{
|
||||
Scene *scene= oglrender->scene;
|
||||
ARegion *ar= oglrender->ar;
|
||||
View3D *v3d= oglrender->v3d;
|
||||
RegionView3D *rv3d= oglrender->rv3d;
|
||||
RenderResult *rr;
|
||||
ImBuf *ibuf;
|
||||
void *lock;
|
||||
float winmat[4][4];
|
||||
int sizex= oglrender->sizex;
|
||||
int sizey= oglrender->sizey;
|
||||
|
||||
/* bind */
|
||||
GPU_offscreen_bind(oglrender->ofs);
|
||||
|
||||
/* render 3d view */
|
||||
if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
|
||||
RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat);
|
||||
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
|
||||
}
|
||||
else
|
||||
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, NULL);
|
||||
|
||||
/* read in pixels & stamp */
|
||||
rr= RE_AcquireResultRead(oglrender->re);
|
||||
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
|
||||
if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
|
||||
BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
|
||||
RE_ReleaseResult(oglrender->re);
|
||||
|
||||
/* update byte from float buffer */
|
||||
ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
|
||||
if(ibuf) image_buffer_rect_update(NULL, rr, ibuf, NULL);
|
||||
BKE_image_release_ibuf(oglrender->ima, lock);
|
||||
|
||||
/* unbind */
|
||||
GPU_offscreen_unbind(oglrender->ofs);
|
||||
}
|
||||
|
||||
static int screen_opengl_render_init(bContext *C, wmOperator *op)
|
||||
{
|
||||
/* new render clears all callbacks */
|
||||
Scene *scene= CTX_data_scene(C);
|
||||
RenderResult *rr;
|
||||
GPUOffScreen *ofs;
|
||||
OGLRender *oglrender;
|
||||
int sizex, sizey;
|
||||
|
||||
/* ensure we have a 3d view */
|
||||
if(!ED_view3d_context_activate(C))
|
||||
return 0;
|
||||
|
||||
/* only one render job at a time */
|
||||
if(WM_jobs_test(CTX_wm_manager(C), scene))
|
||||
return 0;
|
||||
|
||||
/* stop all running jobs, currently previews frustrate Render */
|
||||
WM_jobs_stop_all(CTX_wm_manager(C));
|
||||
|
||||
/* handle UI stuff */
|
||||
WM_cursor_wait(1);
|
||||
|
||||
/* create offscreen buffer */
|
||||
sizex= (scene->r.size*scene->r.xsch)/100;
|
||||
sizey= (scene->r.size*scene->r.ysch)/100;
|
||||
|
||||
view3d_operator_needs_opengl(C);
|
||||
ofs= GPU_offscreen_create(sizex, sizey);
|
||||
|
||||
if(!ofs) {
|
||||
BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* allocate opengl render */
|
||||
oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender");
|
||||
op->customdata= oglrender;
|
||||
|
||||
oglrender->ofs= ofs;
|
||||
oglrender->sizex= sizex;
|
||||
oglrender->sizey= sizey;
|
||||
oglrender->scene= scene;
|
||||
|
||||
oglrender->v3d= CTX_wm_view3d(C);
|
||||
oglrender->ar= CTX_wm_region(C);
|
||||
oglrender->rv3d= CTX_wm_region_view3d(C);
|
||||
|
||||
/* create image and image user */
|
||||
oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
|
||||
BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
|
||||
|
||||
oglrender->iuser.scene= scene;
|
||||
oglrender->iuser.ok= 1;
|
||||
|
||||
/* create render and render result */
|
||||
oglrender->re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
|
||||
RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
|
||||
|
||||
rr= RE_AcquireResultWrite(oglrender->re);
|
||||
if(rr->rectf==NULL)
|
||||
rr->rectf= MEM_mallocN(sizeof(float)*4*sizex*sizey, "32 bits rects");
|
||||
RE_ReleaseResult(oglrender->re);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
|
||||
{
|
||||
Scene *scene= oglrender->scene;
|
||||
|
||||
if(oglrender->mh) {
|
||||
if(BKE_imtype_is_movie(scene->r.imtype))
|
||||
oglrender->mh->end_movie();
|
||||
}
|
||||
|
||||
if(oglrender->timer) { /* exec will not have a timer */
|
||||
scene->r.cfra= oglrender->cfrao;
|
||||
scene_update_for_newframe(scene, scene->lay);
|
||||
|
||||
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
|
||||
}
|
||||
|
||||
WM_cursor_wait(0);
|
||||
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
|
||||
|
||||
GPU_offscreen_free(oglrender->ofs);
|
||||
|
||||
MEM_freeN(oglrender);
|
||||
}
|
||||
|
||||
static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
|
||||
{
|
||||
screen_opengl_render_end(C, op->customdata);
|
||||
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
/* share between invoke and exec */
|
||||
static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
|
||||
{
|
||||
/* initialize animation */
|
||||
OGLRender *oglrender;
|
||||
Scene *scene;
|
||||
|
||||
oglrender= op->customdata;
|
||||
scene= oglrender->scene;
|
||||
|
||||
oglrender->reports= op->reports;
|
||||
oglrender->mh= BKE_get_movie_handle(scene->r.imtype);
|
||||
if(BKE_imtype_is_movie(scene->r.imtype)) {
|
||||
if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
|
||||
screen_opengl_render_end(C, oglrender);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
oglrender->cfrao= scene->r.cfra;
|
||||
oglrender->nfra= SFRA;
|
||||
scene->r.cfra= SFRA;
|
||||
|
||||
return 1;
|
||||
}
|
||||
static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
|
||||
{
|
||||
OGLRender *oglrender= op->customdata;
|
||||
Scene *scene= oglrender->scene;
|
||||
ImBuf *ibuf;
|
||||
void *lock;
|
||||
char name[FILE_MAXDIR+FILE_MAXFILE];
|
||||
unsigned int lay;
|
||||
int ok= 0;
|
||||
|
||||
/* go to next frame */
|
||||
while(CFRA<oglrender->nfra) {
|
||||
if(scene->lay & 0xFF000000)
|
||||
lay= scene->lay & 0xFF000000;
|
||||
else
|
||||
lay= scene->lay;
|
||||
|
||||
scene_update_for_newframe(scene, lay);
|
||||
CFRA++;
|
||||
}
|
||||
|
||||
scene_update_for_newframe(scene, scene->lay);
|
||||
|
||||
if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
|
||||
/* since scene_update_for_newframe() is used rather
|
||||
* then ED_update_for_newframe() the camera needs to be set */
|
||||
Object *camera= scene_find_camera_switch(scene);
|
||||
|
||||
if(camera)
|
||||
oglrender->v3d->camera= scene->camera= camera;
|
||||
}
|
||||
|
||||
/* render into offscreen buffer */
|
||||
screen_opengl_render_apply(oglrender);
|
||||
|
||||
/* save to disk */
|
||||
ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
|
||||
|
||||
if(ibuf) {
|
||||
if(BKE_imtype_is_movie(scene->r.imtype)) {
|
||||
ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports);
|
||||
if(ok) {
|
||||
printf("Append frame %d", scene->r.cfra);
|
||||
BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
|
||||
}
|
||||
}
|
||||
else {
|
||||
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
|
||||
ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
|
||||
|
||||
if(ok==0) {
|
||||
printf("Write error: cannot save %s\n", name);
|
||||
BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
|
||||
}
|
||||
else {
|
||||
printf("Saved: %s", name);
|
||||
BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BKE_image_release_ibuf(oglrender->ima, lock);
|
||||
|
||||
/* movie stats prints have no line break */
|
||||
printf("\n");
|
||||
|
||||
/* go to next frame */
|
||||
oglrender->nfra += scene->r.frame_step;
|
||||
scene->r.cfra++;
|
||||
|
||||
/* stop at the end or on error */
|
||||
if(scene->r.cfra > EFRA || !ok) {
|
||||
screen_opengl_render_end(C, op->customdata);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
OGLRender *oglrender= op->customdata;
|
||||
|
||||
int ret;
|
||||
|
||||
switch(event->type) {
|
||||
case ESCKEY:
|
||||
/* cancel */
|
||||
screen_opengl_render_end(C, op->customdata);
|
||||
return OPERATOR_FINISHED;
|
||||
case TIMER:
|
||||
/* render frame? */
|
||||
if(oglrender->timer == event->customdata)
|
||||
break;
|
||||
default:
|
||||
/* nothing to do */
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
ret= screen_opengl_render_anim_step(C, op);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
|
||||
|
||||
/* stop at the end or on error */
|
||||
if(ret == 0) {
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
int anim= RNA_boolean_get(op->ptr, "animation");
|
||||
|
||||
if(!screen_opengl_render_init(C, op))
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
if(!anim) {
|
||||
/* render image */
|
||||
screen_opengl_render_apply(op->customdata);
|
||||
screen_opengl_render_end(C, op->customdata);
|
||||
screen_set_image_output(C, event->x, event->y);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
else {
|
||||
OGLRender *oglrender= op->customdata;
|
||||
|
||||
if(!screen_opengl_render_anim_initialize(C, op))
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
screen_set_image_output(C, event->x, event->y);
|
||||
|
||||
WM_event_add_modal_handler(C, op);
|
||||
oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
}
|
||||
|
||||
/* executes blocking render */
|
||||
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
int anim= RNA_boolean_get(op->ptr, "animation");
|
||||
|
||||
if(!screen_opengl_render_init(C, op))
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
if(!anim) { /* same as invoke */
|
||||
/* render image */
|
||||
screen_opengl_render_apply(op->customdata);
|
||||
screen_opengl_render_end(C, op->customdata);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
else {
|
||||
int ret= 1;
|
||||
|
||||
if(!screen_opengl_render_anim_initialize(C, op))
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
while(ret) {
|
||||
ret= screen_opengl_render_anim_step(C, op);
|
||||
}
|
||||
}
|
||||
|
||||
// no redraw needed, we leave state as we entered it
|
||||
// ED_update_for_newframe(C, 1);
|
||||
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C));
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
void RENDER_OT_opengl(wmOperatorType *ot)
|
||||
{
|
||||
/* identifiers */
|
||||
ot->name= "OpenGL Render";
|
||||
ot->description= "OpenGL render active viewport";
|
||||
ot->idname= "RENDER_OT_opengl";
|
||||
|
||||
/* api callbacks */
|
||||
ot->invoke= screen_opengl_render_invoke;
|
||||
ot->exec= screen_opengl_render_exec; /* blocking */
|
||||
ot->modal= screen_opengl_render_modal;
|
||||
ot->cancel= screen_opengl_render_cancel;
|
||||
|
||||
ot->poll= ED_operator_screenactive;
|
||||
|
||||
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
|
||||
}
|
@@ -64,5 +64,13 @@ void ED_operatortypes_render(void)
|
||||
#endif
|
||||
|
||||
WM_operatortype_append(TEXTURE_OT_slot_move);
|
||||
|
||||
/* render_internal.c */
|
||||
WM_operatortype_append(RENDER_OT_view_show);
|
||||
WM_operatortype_append(RENDER_OT_render);
|
||||
WM_operatortype_append(RENDER_OT_view_cancel);
|
||||
|
||||
/* render_opengl.c */
|
||||
WM_operatortype_append(RENDER_OT_opengl);
|
||||
}
|
||||
|
||||
|
@@ -1441,112 +1441,6 @@ void ED_screen_delete_scene(bContext *C, Scene *scene)
|
||||
unlink_scene(bmain, scene, newscene);
|
||||
}
|
||||
|
||||
/* this function toggles: if area is full then the parent will be restored */
|
||||
ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa)
|
||||
{
|
||||
bScreen *sc, *oldscreen;
|
||||
ARegion *ar;
|
||||
|
||||
if(sa) {
|
||||
/* ensure we don't have a button active anymore, can crash when
|
||||
switching screens with tooltip open because region and tooltip
|
||||
are no longer in the same screen */
|
||||
for(ar=sa->regionbase.first; ar; ar=ar->next)
|
||||
uiFreeBlocks(C, &ar->uiblocks);
|
||||
}
|
||||
|
||||
if(sa && sa->full) {
|
||||
short fulltype;
|
||||
|
||||
sc= sa->full; /* the old screen to restore */
|
||||
oldscreen= win->screen; /* the one disappearing */
|
||||
|
||||
fulltype = sc->full;
|
||||
|
||||
/* refuse to go out of SCREENAUTOPLAY as long as G_FLAGS_AUTOPLAY
|
||||
is set */
|
||||
|
||||
if (fulltype != SCREENAUTOPLAY || (G.flags & G_FILE_AUTOPLAY) == 0) {
|
||||
ScrArea *old;
|
||||
|
||||
sc->full= 0;
|
||||
|
||||
/* find old area */
|
||||
for(old= sc->areabase.first; old; old= old->next)
|
||||
if(old->full) break;
|
||||
if(old==NULL) {
|
||||
if (G.f & G_DEBUG)
|
||||
printf("something wrong in areafullscreen\n");
|
||||
return NULL;
|
||||
}
|
||||
// old feature described below (ton)
|
||||
// in autoplay screens the headers are disabled by
|
||||
// default. So use the old headertype instead
|
||||
|
||||
area_copy_data(old, sa, 1); /* 1 = swap spacelist */
|
||||
if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
|
||||
old->full= NULL;
|
||||
|
||||
/* animtimer back */
|
||||
sc->animtimer= oldscreen->animtimer;
|
||||
oldscreen->animtimer= NULL;
|
||||
|
||||
ED_screen_set(C, sc);
|
||||
|
||||
free_screen(oldscreen);
|
||||
free_libblock(&CTX_data_main(C)->screen, oldscreen);
|
||||
}
|
||||
}
|
||||
else {
|
||||
ScrArea *newa;
|
||||
char newname[20];
|
||||
|
||||
oldscreen= win->screen;
|
||||
|
||||
/* nothing wrong with having only 1 area, as far as I can see...
|
||||
// is there only 1 area?
|
||||
if(oldscreen->areabase.first==oldscreen->areabase.last)
|
||||
return NULL;
|
||||
*/
|
||||
|
||||
oldscreen->full = SCREENFULL;
|
||||
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name+2, "temp");
|
||||
sc= ED_screen_add(win, oldscreen->scene, newname);
|
||||
sc->full = SCREENFULL; // XXX
|
||||
|
||||
/* timer */
|
||||
sc->animtimer= oldscreen->animtimer;
|
||||
oldscreen->animtimer= NULL;
|
||||
|
||||
/* returns the top small area */
|
||||
newa= area_split(win, sc, (ScrArea *)sc->areabase.first, 'h', 0.99f);
|
||||
ED_area_newspace(C, newa, SPACE_INFO);
|
||||
|
||||
/* use random area when we have no active one, e.g. when the
|
||||
mouse is outside of the window and we open a file browser */
|
||||
if(!sa)
|
||||
sa= oldscreen->areabase.first;
|
||||
|
||||
/* copy area */
|
||||
newa= newa->prev;
|
||||
area_copy_data(newa, sa, 1); /* 1 = swap spacelist */
|
||||
sa->flag |= AREA_TEMP_INFO;
|
||||
|
||||
sa->full= oldscreen;
|
||||
newa->full= oldscreen;
|
||||
newa->next->full= oldscreen; // XXX
|
||||
|
||||
ED_screen_set(C, sc);
|
||||
}
|
||||
|
||||
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
|
||||
CTX_wm_area_set(C, sc->areabase.first);
|
||||
|
||||
/* XXX retopo_force_update(); */
|
||||
|
||||
return sc->areabase.first;
|
||||
}
|
||||
|
||||
int ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
|
||||
{
|
||||
wmWindow *win= CTX_wm_window(C);
|
||||
@@ -1554,7 +1448,7 @@ int ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
|
||||
ScrArea *newsa= NULL;
|
||||
|
||||
if(!sa || sa->full==0) {
|
||||
newsa= ed_screen_fullarea(C, win, sa);
|
||||
newsa= ED_screen_full_toggle(C, win, sa);
|
||||
}
|
||||
|
||||
if(!newsa) {
|
||||
@@ -1582,7 +1476,7 @@ void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
|
||||
ED_area_prevspace(C, sa);
|
||||
|
||||
if(sa->full)
|
||||
ed_screen_fullarea(C, win, sa);
|
||||
ED_screen_full_toggle(C, win, sa);
|
||||
}
|
||||
|
||||
/* restore a screen / area back to default operation, after temp fullscreen modes */
|
||||
@@ -1607,14 +1501,120 @@ void ED_screen_full_restore(bContext *C, ScrArea *sa)
|
||||
} else if (sl->spacetype == SPACE_FILE) {
|
||||
ED_screen_full_prevspace(C, sa);
|
||||
} else
|
||||
ed_screen_fullarea(C, win, sa);
|
||||
ED_screen_full_toggle(C, win, sa);
|
||||
}
|
||||
/* otherwise just tile the area again */
|
||||
else {
|
||||
ed_screen_fullarea(C, win, sa);
|
||||
ED_screen_full_toggle(C, win, sa);
|
||||
}
|
||||
}
|
||||
|
||||
/* this function toggles: if area is full then the parent will be restored */
|
||||
ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa)
|
||||
{
|
||||
bScreen *sc, *oldscreen;
|
||||
ARegion *ar;
|
||||
|
||||
if(sa) {
|
||||
/* ensure we don't have a button active anymore, can crash when
|
||||
switching screens with tooltip open because region and tooltip
|
||||
are no longer in the same screen */
|
||||
for(ar=sa->regionbase.first; ar; ar=ar->next)
|
||||
uiFreeBlocks(C, &ar->uiblocks);
|
||||
}
|
||||
|
||||
if(sa && sa->full) {
|
||||
short fulltype;
|
||||
|
||||
sc= sa->full; /* the old screen to restore */
|
||||
oldscreen= win->screen; /* the one disappearing */
|
||||
|
||||
fulltype = sc->full;
|
||||
|
||||
/* refuse to go out of SCREENAUTOPLAY as long as G_FLAGS_AUTOPLAY
|
||||
is set */
|
||||
|
||||
if (fulltype != SCREENAUTOPLAY || (G.flags & G_FILE_AUTOPLAY) == 0) {
|
||||
ScrArea *old;
|
||||
|
||||
sc->full= 0;
|
||||
|
||||
/* find old area */
|
||||
for(old= sc->areabase.first; old; old= old->next)
|
||||
if(old->full) break;
|
||||
if(old==NULL) {
|
||||
if (G.f & G_DEBUG)
|
||||
printf("something wrong in areafullscreen\n");
|
||||
return NULL;
|
||||
}
|
||||
// old feature described below (ton)
|
||||
// in autoplay screens the headers are disabled by
|
||||
// default. So use the old headertype instead
|
||||
|
||||
area_copy_data(old, sa, 1); /* 1 = swap spacelist */
|
||||
if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
|
||||
old->full= NULL;
|
||||
|
||||
/* animtimer back */
|
||||
sc->animtimer= oldscreen->animtimer;
|
||||
oldscreen->animtimer= NULL;
|
||||
|
||||
ED_screen_set(C, sc);
|
||||
|
||||
free_screen(oldscreen);
|
||||
free_libblock(&CTX_data_main(C)->screen, oldscreen);
|
||||
}
|
||||
}
|
||||
else {
|
||||
ScrArea *newa;
|
||||
char newname[20];
|
||||
|
||||
oldscreen= win->screen;
|
||||
|
||||
/* nothing wrong with having only 1 area, as far as I can see...
|
||||
// is there only 1 area?
|
||||
if(oldscreen->areabase.first==oldscreen->areabase.last)
|
||||
return NULL;
|
||||
*/
|
||||
|
||||
oldscreen->full = SCREENFULL;
|
||||
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name+2, "temp");
|
||||
sc= ED_screen_add(win, oldscreen->scene, newname);
|
||||
sc->full = SCREENFULL; // XXX
|
||||
|
||||
/* timer */
|
||||
sc->animtimer= oldscreen->animtimer;
|
||||
oldscreen->animtimer= NULL;
|
||||
|
||||
/* returns the top small area */
|
||||
newa= area_split(win, sc, (ScrArea *)sc->areabase.first, 'h', 0.99f);
|
||||
ED_area_newspace(C, newa, SPACE_INFO);
|
||||
|
||||
/* use random area when we have no active one, e.g. when the
|
||||
mouse is outside of the window and we open a file browser */
|
||||
if(!sa)
|
||||
sa= oldscreen->areabase.first;
|
||||
|
||||
/* copy area */
|
||||
newa= newa->prev;
|
||||
area_copy_data(newa, sa, 1); /* 1 = swap spacelist */
|
||||
sa->flag |= AREA_TEMP_INFO;
|
||||
|
||||
sa->full= oldscreen;
|
||||
newa->full= oldscreen;
|
||||
newa->next->full= oldscreen; // XXX
|
||||
|
||||
ED_screen_set(C, sc);
|
||||
}
|
||||
|
||||
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
|
||||
CTX_wm_area_set(C, sc->areabase.first);
|
||||
|
||||
/* XXX retopo_force_update(); */
|
||||
|
||||
return sc->areabase.first;
|
||||
}
|
||||
|
||||
/* update frame rate info for viewport drawing */
|
||||
void ED_refresh_viewport_fps(bContext *C)
|
||||
{
|
||||
|
@@ -51,8 +51,6 @@ ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my);
|
||||
|
||||
AZone *is_in_area_actionzone(ScrArea *sa, int x, int y);
|
||||
|
||||
ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa);
|
||||
|
||||
/* screen_context.c */
|
||||
void ed_screen_context(const bContext *C, const char *member, bContextDataResult *result);
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -527,10 +527,10 @@ static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, Point
|
||||
scn_ptr = RNA_pointer_get(ptr, "scene");
|
||||
RNA_string_get(&scn_ptr, "name", scene_name);
|
||||
|
||||
WM_operator_properties_create(&op_ptr, "SCREEN_OT_render");
|
||||
WM_operator_properties_create(&op_ptr, "RENDER_OT_render");
|
||||
RNA_string_set(&op_ptr, "layer", layer_name);
|
||||
RNA_string_set(&op_ptr, "scene", scene_name);
|
||||
uiItemFullO(row, "", ICON_RENDER_STILL, "SCREEN_OT_render", op_ptr.data, WM_OP_INVOKE_DEFAULT, 0);
|
||||
uiItemFullO(row, "", ICON_RENDER_STILL, "RENDER_OT_render", op_ptr.data, WM_OP_INVOKE_DEFAULT, 0);
|
||||
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user