BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().

This commit is contained in:
Mitchell Stokes
2013-04-14 00:40:24 +00:00
parent 6b37baf34c
commit d2b14ed4f0
8 changed files with 110 additions and 1 deletions

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@@ -243,11 +243,27 @@ Functions
:arg level: The new anisotropic filtering level to use
:type level: integer (must be one of 1, 2, 4, 8, 16)
.. note:: Changing this value can cause all textures to be recreated, which can be slow.
.. function:: getAnisotropicFiltering()
Get the anisotropic filtering level used for textures.
:rtype: integer (one of 1, 2, 4, 8, 16)
.. function:: setMipmapping(value)
Change how to use mipmapping.
:type value: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
.. note:: Changing this value can cause all textures to be recreated, which can be slow.
.. function:: getMipmapping()
Get the current mipmapping setting.
:rtype: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
.. function:: drawLine(fromVec,toVec,color)

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@@ -108,6 +108,7 @@ void GPU_render_text(struct MTFace *tface, int mode,
void GPU_set_mipmap(int mipmap);
int GPU_get_mipmap(void);
void GPU_set_linear_mipmap(int linear);
int GPU_get_linear_mipmap(void);
void GPU_paint_set_mipmap(int mipmap);
/* Anisotropic filtering settings

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@@ -287,6 +287,11 @@ int GPU_get_mipmap(void)
return GTS.domipmap && !GTS.texpaint;
}
int GPU_get_linear_mipmap(void)
{
return GTS.linearmipmap;
}
static GLenum gpu_get_mipmap_filter(int mag)
{
/* linearmipmap is off by default *when mipmapping is off,

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@@ -285,13 +285,15 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
//Don't use displaylists with VBOs
//If auto starts using VBOs, make sure to check for that here
if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
else
rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);
RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
// create the inputdevices
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
@@ -618,6 +620,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
// set the cursor back to normal
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
// set mipmap setting back to its original value
rasterizer->SetMipmapping(mipmapval);
}
// clean up some stuff

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@@ -1338,6 +1338,36 @@ static PyObject *gPyGetFullScreen(PyObject *)
return PyBool_FromLong(gp_Canvas->GetFullScreen());
}
static PyObject *gPySetMipmapping(PyObject *, PyObject *args)
{
int val = 0;
if (!PyArg_ParseTuple(args, "i:setMipmapping", &val))
return NULL;
if (val < 0 || val > RAS_IRasterizer::RAS_MIPMAP_MAX) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMipmapping(val): invalid mipmaping option");
return NULL;
}
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMipmapping(val): Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetMipmapping((RAS_IRasterizer::MipmapOption)val);
Py_RETURN_NONE;
}
static PyObject *gPyGetMipmapping(PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getMipmapping(): Rasterizer not available");
return NULL;
}
return PyLong_FromLong(gp_Rasterizer->GetMipmapping());
}
static struct PyMethodDef rasterizer_methods[] = {
{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
METH_VARARGS, "getWindowWidth doc"},
@@ -1381,6 +1411,8 @@ static struct PyMethodDef rasterizer_methods[] = {
{"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
{"setFullScreen", (PyCFunction) gPySetFullScreen, METH_O, ""},
{"getFullScreen", (PyCFunction) gPyGetFullScreen, METH_NOARGS, ""},
{"setMipmapping", (PyCFunction) gPySetMipmapping, METH_VARARGS, ""},
{"getMipmapping", (PyCFunction) gPyGetMipmapping, METH_NOARGS, ""},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
@@ -2147,6 +2179,10 @@ PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
KX_MACRO_addTypesToDict(d, RAS_MIPMAP_NONE, RAS_IRasterizer::RAS_MIPMAP_NONE);
KX_MACRO_addTypesToDict(d, RAS_MIPMAP_NEAREST, RAS_IRasterizer::RAS_MIPMAP_NEAREST);
KX_MACRO_addTypesToDict(d, RAS_MIPMAP_LINEAR, RAS_IRasterizer::RAS_MIPMAP_LINEAR);
// XXXX Add constants here
// Check for errors

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@@ -150,6 +150,17 @@ public:
RAS_STEREO_RIGHTEYE
};
/**
* Mipmap options
*/
enum MipmapOption {
RAS_MIPMAP_NONE,
RAS_MIPMAP_NEAREST,
RAS_MIPMAP_LINEAR,
RAS_MIPMAP_MAX, // Should always be last
};
/**
* SetDepthMask enables or disables writing a fragment's depth value
* to the Z buffer.
@@ -417,6 +428,9 @@ public:
virtual void SetAnisotropicFiltering(short level)=0;
virtual short GetAnisotropicFiltering()=0;
virtual void SetMipmapping(MipmapOption val)=0;
virtual MipmapOption GetMipmapping()=0;
virtual void SetUsingOverrideShader(bool val)=0;
virtual bool GetUsingOverrideShader()=0;

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@@ -1064,6 +1064,35 @@ short RAS_OpenGLRasterizer::GetAnisotropicFiltering()
return (short)GPU_get_anisotropic();
}
void RAS_OpenGLRasterizer::SetMipmapping(MipmapOption val)
{
if (val == RAS_IRasterizer::RAS_MIPMAP_LINEAR)
{
GPU_set_linear_mipmap(1);
GPU_set_mipmap(1);
}
else if (val == RAS_IRasterizer::RAS_MIPMAP_NEAREST)
{
GPU_set_linear_mipmap(0);
GPU_set_mipmap(1);
}
else
{
GPU_set_linear_mipmap(0);
GPU_set_mipmap(0);
}
}
RAS_IRasterizer::MipmapOption RAS_OpenGLRasterizer::GetMipmapping()
{
if (GPU_get_linear_mipmap())
return RAS_IRasterizer::RAS_MIPMAP_LINEAR;
else if (GPU_get_mipmap())
return RAS_IRasterizer::RAS_MIPMAP_NEAREST;
else
return RAS_IRasterizer::RAS_MIPMAP_NONE;
}
void RAS_OpenGLRasterizer::SetUsingOverrideShader(bool val)
{
m_usingoverrideshader = val;

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@@ -324,6 +324,9 @@ public:
virtual void SetAnisotropicFiltering(short level);
virtual short GetAnisotropicFiltering();
virtual void SetMipmapping(MipmapOption val);
virtual MipmapOption GetMipmapping();
virtual void SetUsingOverrideShader(bool val);
virtual bool GetUsingOverrideShader();