Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
This commit is contained in:
Brecht Van Lommel
2009-03-17 21:44:58 +00:00
555 changed files with 20037 additions and 11815 deletions

View File

@@ -7,9 +7,9 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/blender/blenkernel #source/blender/makesdna'
incs += ' ' + env['BF_PYTHON_INC']
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cflags = []
cflags.append('/Ox')
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], compileflags = cflags )
else:
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115] )
cxxflags.append ('/GR')
cxxflags.append ('/O2')
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], cxx_compileflags = cxxflags )