povray integration
- declare materials and reference them later - support ray-transp filter setting - blobs pigment wasn't working right
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@@ -22,50 +22,109 @@ def write_pov(filename, scene=None, info_callback = None):
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render = scene.render_data
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world = scene.world
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materialTable = {}
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def saneName(name):
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name = name.lower()
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for ch in ' /\\+=-[]{}().,<>\'":;~!@#$%^&*|?':
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name = name.replace(ch, '_')
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# --- taken from fbx exporter
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## This was used to make V, but faster not to do all that
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##valid = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_,.()[]{}'
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##v = range(255)
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##for c in valid: v.remove(ord(c))
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v = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,42,43,46,47,58,59,60,61,62,63,64,92,94,96,124,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254]
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invalid = ''.join([chr(i) for i in v])
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def cleanName(name):
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for ch in invalid: name = name.replace(ch, '_')
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return name
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del v
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# --- done with clean name.
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def uniqueName(name, nameSeq):
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if name not in nameSeq:
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return name
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name_orig = name
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i = 1
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while name in nameSeq:
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name = '%s_%.3d' % (name_orig, i)
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i+=1
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return name
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def writeMatrix(matrix):
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file.write('\tmatrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\
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(matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2]) )
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def blenderMaterialToPovString(material):
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povstring = 'finish {'
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if world != None:
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povstring += 'ambient <%.6f, %.6f, %.6f> ' % tuple([c*material.ambient for c in world.ambient_color])
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def writeObjectMaterial(material):
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if material and material.raytrace_transparency.enabled:
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file.write('\tinterior { ior %.6f }\n' % material.raytrace_transparency.ior)
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# Other interior args
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# fade_distance 2
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# fade_power [Value]
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# fade_color
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# dispersion
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# dispersion_samples
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materialNames = {}
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DEF_MAT_NAME = 'Default'
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def writeMaterial(material):
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# Assumes only called once on each material
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povstring += 'diffuse %.6f ' % material.diffuse_reflection
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povstring += 'specular %.6f ' % material.specular_reflection
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if material:
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name_orig = material.name
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else:
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name_orig = DEF_MAT_NAME
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name = materialNames[name_orig] = uniqueName(cleanName(name_orig), materialNames)
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if material.raytrace_mirror.enabled:
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#povstring += 'interior { ior %.6f } ' % material.IOR
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raytrace_mirror= material.raytrace_mirror
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if raytrace_mirror.reflect:
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povstring += 'reflection {'
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povstring += '<%.6f, %.6f, %.6f>' % tuple(material.mirror_color) # Should ask for ray mirror flag
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povstring += 'fresnel 1 falloff %.6f exponent %.6f metallic %.6f} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_fac, raytrace_mirror.reflect)
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file.write('#declare %s = finish {\n' % name)
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if material:
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file.write('\tdiffuse %.3g\n' % material.diffuse_reflection)
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file.write('\tspecular %.3g\n' % material.specular_reflection)
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file.write('\tambient %.3g\n' % material.ambient)
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#file.write('\tambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value
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# map hardness between 0.0 and 1.0
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roughness = ((1.0 - ((material.specular_hardness-1.0)/510.0)))
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# scale from 0.0 to 0.1
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roughness *= 0.1
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# add a small value because 0.0 is invalid
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roughness += (1/511.0)
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file.write('\troughness %.3g\n' % roughness)
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# 'phong 70.0 '
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if material.raytrace_mirror.enabled:
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raytrace_mirror= material.raytrace_mirror
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if raytrace_mirror.reflect:
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file.write('\treflection {\n')
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file.write('\t\trgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color))
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file.write('\t\tfresnel 1 falloff %.3g exponent %.3g metallic %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_fac, raytrace_mirror.reflect))
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else:
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file.write('\tdiffuse 0.8\n')
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file.write('\tspecular 0.2\n')
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# This is written into the object
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'''
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if material.raytrace_transparency.enabled:
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#povstring += 'interior { ior %.6f } ' % material.IOR
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pass
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'interior { ior %.3g} ' % material.raytrace_transparency.ior
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'''
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#file.write('\t\troughness %.6f\n' % (material.hard*0.5))
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#file.write('\t\t\tcrand 0.0\n') # Sand granyness
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#file.write('\t\t\tcrand 1.0\n') # Sand granyness
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#file.write('\t\t\tmetallic %.6f\n' % material.spec)
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#file.write('\t\t\tphong %.6f\n' % material.spec)
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#file.write('\t\t\tphong_size %.6f\n' % material.spec)
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povstring += 'brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
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povstring += '}'
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#file.write('\t}\n')
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return povstring
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#file.write('\t\t\tbrilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
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file.write('}\n')
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def exportCamera():
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camera = scene.camera
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@@ -187,19 +246,20 @@ def write_pov(filename, scene=None, info_callback = None):
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file.write( 'scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z))
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if material:
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# materialString = materialTable[material.name]
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diffuse_color = material.diffuse_color
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if material.raytrace_transparency.enabled: trans = 1-material.raytrace_transparency.filter
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else: trans = 0.0
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file.write(
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'pigment {rgbf<%.3g, %.3g, %.3g, %.3g>} }\n' % \
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(diffuse_color[0], diffuse_color[1], diffuse_color[2], 1-material.alpha)
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'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \
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(diffuse_color[0], diffuse_color[1], diffuse_color[2], 1-material.alpha, trans, materialNames[material.name])
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)
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else:
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file.write('}\n')
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file.write('pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last.
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# Write the finish last.
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if material:
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file.write('\t%s\n' % materialTable[material.name])
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writeObjectMaterial(material)
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writeMatrix(ob.matrix)
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@@ -363,13 +423,19 @@ def write_pov(filename, scene=None, info_callback = None):
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if me_materials:
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material = me_materials[col[3]]
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materialString = materialTable[material.name]
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material_finish = materialNames[material.name]
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if material.raytrace_transparency.enabled: trans = 1-material.raytrace_transparency.filter
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else: trans = 0.0
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else:
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materialString = '' # Dont write anything
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material_finish = DEF_MAT_NAME # not working properly,
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trans = 0.0
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float_col = col[0], col[1], col[2], 1-material.alpha, materialString
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#print material.apl
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file.write(',\n\t\ttexture { pigment {rgbf<%.3g, %.3g, %.3g, %.3g>}%s}' % float_col)
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file.write( ',\n\t\ttexture { pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s}}' %
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(col[0], col[1], col[2], 1-material.alpha, trans, material_finish) )
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index[0] = idx
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idx+=1
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@@ -463,8 +529,7 @@ def write_pov(filename, scene=None, info_callback = None):
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if me.materials:
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material = me.materials[0] # dodgy
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if material and material.raytrace_transparency.enabled:
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file.write('\tinterior { ior %.6f }\n' % material.raytrace_transparency.ior)
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writeObjectMaterial(material)
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writeMatrix(matrix)
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file.write('}\n')
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@@ -508,12 +573,17 @@ def write_pov(filename, scene=None, info_callback = None):
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file.write("\t\trecursion_limit %d\n" % scene.pov_radio_recursion_limit)
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file.write('\t}\n')
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if world:
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file.write("\tambient_light rgb<%.3g, %.3g, %.3g>\n" % tuple(world.ambient_color))
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file.write('}\n')
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# Convert all materials to strings we can access directly per vertex.
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writeMaterial(None) # default material
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for material in bpy.data.materials:
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materialTable[material.name] = blenderMaterialToPovString(material)
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writeMaterial(material)
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exportCamera()
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#exportMaterials()
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@@ -595,8 +665,6 @@ class PovrayRender(bpy.types.RenderEngine):
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write_pov_ini(self.temp_file_ini, self.temp_file_in, self.temp_file_out)
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print ("***-STARTING-***")
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# This works too but means we have to wait until its done
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# os.system('povray %s' % self.temp_file_ini)
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pov_binary = "povray"
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@@ -606,7 +674,11 @@ class PovrayRender(bpy.types.RenderEngine):
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else:
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pov_binary = "pvengine"
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self.process = subprocess.Popen([pov_binary, self.temp_file_ini]) # stdout=subprocess.PIPE, stderr=subprocess.PIPE
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if 1:
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self.process = subprocess.Popen([pov_binary, self.temp_file_ini]) # stdout=subprocess.PIPE, stderr=subprocess.PIPE
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else:
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# This works too but means we have to wait until its done
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os.system('%s %s' % (pov_binary, self.temp_file_ini))
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print ("***-DONE-***")
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