rename user interface operator properties from 'op' to 'props'
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@@ -51,8 +51,7 @@ class MESH_MT_shape_key_specials(Menu):
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layout.operator("object.shape_key_transfer", icon='COPY_ID') # icon is not ideal
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layout.operator("object.join_shapes", icon='COPY_ID') # icon is not ideal
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layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT')
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op = layout.operator("object.shape_key_add", icon='ZOOMIN', text="New Shape From Mix")
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op.from_mix = True
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layout.operator("object.shape_key_add", icon='ZOOMIN', text="New Shape From Mix").from_mix = True
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class MeshButtonsPanel():
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@@ -207,8 +206,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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col = row.column()
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sub = col.column(align=True)
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op = sub.operator("object.shape_key_add", icon='ZOOMIN', text="")
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op.from_mix = False
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sub.operator("object.shape_key_add", icon='ZOOMIN', text="").from_mix = False
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sub.operator("object.shape_key_remove", icon='ZOOMOUT', text="")
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sub.menu("MESH_MT_shape_key_specials", icon='DOWNARROW_HLT', text="")
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@@ -115,8 +115,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
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subcol = col.column()
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subcol.operator_context = 'INVOKE_DEFAULT'
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op = subcol.operator("anim.keying_set_export", text="Export to File")
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op.filepath = "keyingset.py"
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subcol.operator("anim.keying_set_export", text="Export to File").filepath = "keyingset.py"
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col = row.column()
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col.label(text="Keyframing Settings:")
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@@ -157,24 +157,24 @@ class IMAGE_MT_image_invert(Menu):
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def draw(self, context):
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layout = self.layout
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op = layout.operator("image.invert", text="Invert Image Colors")
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op.invert_r = True
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op.invert_g = True
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op.invert_b = True
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props = layout.operator("image.invert", text="Invert Image Colors")
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props.invert_r = True
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props.invert_g = True
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props.invert_b = True
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layout.separator()
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op = layout.operator("image.invert", text="Invert Red Channel")
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op.invert_r = True
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props = layout.operator("image.invert", text="Invert Red Channel")
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props.invert_r = True
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op = layout.operator("image.invert", text="Invert Green Channel")
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op.invert_g = True
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props = layout.operator("image.invert", text="Invert Green Channel")
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props.invert_g = True
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op = layout.operator("image.invert", text="Invert Blue Channel")
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op.invert_b = True
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props = layout.operator("image.invert", text="Invert Blue Channel")
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props.invert_b = True
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op = layout.operator("image.invert", text="Invert Alpha Channel")
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op.invert_a = True
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props = layout.operator("image.invert", text="Invert Alpha Channel")
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props.invert_a = True
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class IMAGE_MT_uvs_showhide(Menu):
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@@ -164,11 +164,9 @@ class InputKeyMapPanel:
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row.label()
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if (not kmi.is_user_defined) and kmi.is_user_modified:
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op = row.operator("wm.keyitem_restore", text="", icon='BACK')
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op.item_id = kmi.id
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row.operator("wm.keyitem_restore", text="", icon='BACK').item_id = kmi.id
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else:
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op = row.operator("wm.keyitem_remove", text="", icon='X')
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op.item_id = kmi.id
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row.operator("wm.keyitem_remove", text="", icon='X').item_id = kmi.id
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# Expanded, additional event settings
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if kmi.show_expanded:
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@@ -54,11 +54,10 @@ class VIEW3D_HT_header(Header):
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else:
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sub.menu("VIEW3D_MT_object")
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# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
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row = layout.row() #XXX Narrowed down vert/edge/face selector in edit mode/solid drawmode. -DingTo
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row = layout.row() # XXX Narrowed down vert/edge/face selector in edit mode/solid drawmode. -DingTo
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row.template_header_3D()
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if obj:
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# Particle edit
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if obj.mode == 'PARTICLE_EDIT':
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@@ -16,6 +16,7 @@ def invert(f):
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uuid_store = {}
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def slow_value(value, fac, uuid):
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""" Delay the value by a factor, use a unique string to allow
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use in multiple drivers without conflict:
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