Sequencer crashes with clips that have OpenGl render enabled (rev 28658)

disabling for now, opengl write rendering isnt drivial to solve.
This commit is contained in:
Campbell Barton
2010-05-08 19:08:33 +00:00
parent 5afd3f192a
commit d58a591072
2 changed files with 3 additions and 1 deletions

View File

@@ -382,11 +382,13 @@ class SEQUENCER_PT_preview(bpy.types.Panel):
col.active = render.use_sequencer_gl_preview
col.prop(render, "sequencer_gl_preview", text="")
'''
col = layout.column()
col.prop(render, "use_sequencer_gl_render", text="Open GL Render")
col = layout.column()
col.active = render.use_sequencer_gl_render
col.prop(render, "sequencer_gl_render", text="")
'''
class SEQUENCER_PT_effect(SequencerButtonsPanel):

View File

@@ -2178,7 +2178,7 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
int rendering = G.rendering;
int doseq;
int doseq_gl= G.rendering ? (scene->r.seq_flag & R_SEQ_GL_REND) : (scene->r.seq_flag & R_SEQ_GL_PREV);
int doseq_gl= G.rendering ? /*(scene->r.seq_flag & R_SEQ_GL_REND)*/ 0 : (scene->r.seq_flag & R_SEQ_GL_PREV);
/* prevent eternal loop */
doseq= scene->r.scemode & R_DOSEQ;