Sequencer crashes with clips that have OpenGl render enabled (rev 28658)
disabling for now, opengl write rendering isnt drivial to solve.
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@@ -382,11 +382,13 @@ class SEQUENCER_PT_preview(bpy.types.Panel):
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col.active = render.use_sequencer_gl_preview
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col.prop(render, "sequencer_gl_preview", text="")
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'''
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col = layout.column()
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col.prop(render, "use_sequencer_gl_render", text="Open GL Render")
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col = layout.column()
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col.active = render.use_sequencer_gl_render
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col.prop(render, "sequencer_gl_render", text="")
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'''
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class SEQUENCER_PT_effect(SequencerButtonsPanel):
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@@ -2178,7 +2178,7 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
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int rendering = G.rendering;
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int doseq;
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int doseq_gl= G.rendering ? (scene->r.seq_flag & R_SEQ_GL_REND) : (scene->r.seq_flag & R_SEQ_GL_PREV);
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int doseq_gl= G.rendering ? /*(scene->r.seq_flag & R_SEQ_GL_REND)*/ 0 : (scene->r.seq_flag & R_SEQ_GL_PREV);
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/* prevent eternal loop */
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doseq= scene->r.scemode & R_DOSEQ;
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