==scripts ==
latest update of Direct X 8 exporter by Ben Omari
This commit is contained in:
@@ -2,7 +2,7 @@
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""" Registration info for Blender menus:
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Name: 'DirectX(.x)...'
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Blender: 241
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Blender: 242
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Group: 'Export'
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Tip: 'Export to DirectX text file format format.'
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"""
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@@ -452,25 +452,27 @@ class xExport:
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self.writeHeader()
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self.writeRootFrame()
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tex = []
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obj = Object.GetSelected()[0]
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mesh = obj.getData()
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if type(mesh) == Types.NMeshType :
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self.writeTextures(obj, tex)
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self.writeMeshcoordArm(obj, arm_ob = None)
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self.writeMeshMaterialList(obj, mesh, tex)
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self.writeMeshNormals(obj, mesh)
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self.writeMeshTextureCoords(obj, mesh)
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self.file.write(" }\n")
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self.file.write("}\n")
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self.file.write("}\n")
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ip_list = obj.getIpo()
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if ip_list != None :
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self.file.write("AnimationSet {\n")
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self.writeAnimationObj(obj)
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objs = Object.GetSelected()
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for obj in objs:
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mesh = obj.getData()
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if type(mesh) == Types.NMeshType :
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self.writeTextures(obj, tex)
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self.writeMeshcoordArm(obj, arm_ob = None)
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self.writeMeshMaterialList(obj, mesh, tex)
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self.writeMeshNormals(obj, mesh)
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self.writeMeshTextureCoords(obj, mesh)
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self.file.write(" }\n")
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self.file.write("}\n")
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print "exporting ..."
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else :
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print "The selected object is not a mesh"
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ind = objs.index(obj)
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if ind == len(objs)-1:
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self.file.write("}\n")
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ip_list = obj.getIpo()
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if ip_list != None :
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self.file.write("AnimationSet {\n")
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self.writeAnimationObj(obj)
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self.file.write("}\n")
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else :
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print "The selected object is not a mesh"
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print "...finished"
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#***********************************************
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#Export Mesh with Armature
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@@ -779,6 +781,7 @@ template SkinWeights {\n\
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#TransformMatrix
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mat = self.getLocMat(obj)
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name_f = obj.name.replace(".","")
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name_f = name_f.replace(" ","")
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self.writeArmFrames(mat, name_f)
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mesh = NMesh.GetRawFromObject(obj.name)
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self.file.write("Mesh {\n")
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