Move projection paint data ensure function to projective texture
painting. Also, cleanup draw data when generating a new image for
painting in image paint mode.
This commit is contained in:
Antony Riakiotakis
2014-09-05 15:48:03 +02:00
parent 91006d5a7a
commit d5fa1f8a52
2 changed files with 126 additions and 118 deletions

View File

@@ -74,7 +74,6 @@
#include "UI_view2d.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_paint.h"
#include "ED_screen.h"
@@ -1346,123 +1345,6 @@ static int texture_paint_toggle_poll(bContext *C)
return 1;
}
/* Make sure that active object has a material, and assign UVs and image layers if they do not exist */
void paint_proj_mesh_data_ensure(bContext *C, Object *ob, wmOperator *op)
{
Mesh *me;
int layernum;
ImagePaintSettings *imapaint = &(CTX_data_tool_settings(C)->imapaint);
bScreen *sc;
Scene *scene = CTX_data_scene(C);
Main *bmain = CTX_data_main(C);
Brush *br = BKE_paint_brush(&imapaint->paint);
/* no material, add one */
if (ob->totcol == 0) {
Material *ma = BKE_material_add(CTX_data_main(C), "Material");
/* no material found, just assign to first slot */
assign_material(ob, ma, 1, BKE_MAT_ASSIGN_USERPREF);
proj_paint_add_slot(C, ma, NULL);
}
else {
/* there may be material slots but they may be empty, check */
int i;
for (i = 1; i < ob->totcol + 1; i++) {
Material *ma = give_current_material(ob, i);
if (ma) {
if (imapaint->mode == IMAGEPAINT_MODE_MATERIAL) {
if (!ma->texpaintslot) {
/* refresh here just in case */
BKE_texpaint_slot_refresh_cache(scene, ma);
/* if still no slots, we have to add */
if (!ma->texpaintslot) {
proj_paint_add_slot(C, ma, NULL);
if (ma->texpaintslot) {
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
ED_space_image_set(sima, scene, scene->obedit, ma->texpaintslot[0].ima);
}
}
}
}
}
}
}
}
}
else {
Material *ma = BKE_material_add(CTX_data_main(C), "Material");
/* no material found, just assign to first slot */
assign_material(ob, ma, i, BKE_MAT_ASSIGN_USERPREF);
proj_paint_add_slot(C, ma, NULL);
}
}
}
if (imapaint->mode == IMAGEPAINT_MODE_IMAGE) {
if (imapaint->canvas == NULL) {
int width;
int height;
Main *bmain = CTX_data_main(C);
float color[4] = {0.0, 0.0, 0.0, 1.0};
width = 1024;
height = 1024;
imapaint->canvas = BKE_image_add_generated(bmain, width, height, "Canvas", 32, false, IMA_GENTYPE_BLANK, color);
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
ED_space_image_set(sima, scene, scene->obedit, imapaint->canvas);
}
}
}
}
}
}
me = BKE_mesh_from_object(ob);
layernum = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
if (layernum == 0) {
BKE_reportf(op->reports, RPT_WARNING, "Object did not have UV map, manual unwrap recommended");
ED_mesh_uv_texture_add(me, "UVMap", true);
}
/* Make sure we have a stencil to paint on! */
if (br && br->imagepaint_tool == PAINT_TOOL_MASK) {
imapaint->flag |= IMAGEPAINT_PROJECT_LAYER_STENCIL;
if (imapaint->stencil == NULL) {
int width;
int height;
Main *bmain = CTX_data_main(C);
float color[4] = {0.0, 0.0, 0.0, 1.0};
width = 1024;
height = 1024;
imapaint->stencil = BKE_image_add_generated(bmain, width, height, "Stencil", 32, false, IMA_GENTYPE_BLANK, color);
}
}
}
static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);

View File

@@ -82,6 +82,8 @@
#include "UI_view2d.h"
#include "UI_interface.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_paint.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
@@ -97,6 +99,7 @@
#include "RNA_enum_types.h"
#include "GPU_draw.h"
#include "GPU_buffers.h"
#include "IMB_colormanagement.h"
@@ -4850,6 +4853,129 @@ void PAINT_OT_image_from_view(wmOperatorType *ot)
RNA_def_string_file_name(ot->srna, "filepath", NULL, FILE_MAX, "File Path", "Name of the file");
}
/*********************************************
* Data generation for projective texturing *
* *******************************************/
/* Make sure that active object has a material, and assign UVs and image layers if they do not exist */
void paint_proj_mesh_data_ensure(bContext *C, Object *ob, wmOperator *op)
{
Mesh *me;
int layernum;
ImagePaintSettings *imapaint = &(CTX_data_tool_settings(C)->imapaint);
bScreen *sc;
Scene *scene = CTX_data_scene(C);
Main *bmain = CTX_data_main(C);
Brush *br = BKE_paint_brush(&imapaint->paint);
/* no material, add one */
if (ob->totcol == 0) {
Material *ma = BKE_material_add(CTX_data_main(C), "Material");
/* no material found, just assign to first slot */
assign_material(ob, ma, 1, BKE_MAT_ASSIGN_USERPREF);
proj_paint_add_slot(C, ma, NULL);
}
else {
/* there may be material slots but they may be empty, check */
int i;
for (i = 1; i < ob->totcol + 1; i++) {
Material *ma = give_current_material(ob, i);
if (ma) {
if (imapaint->mode == IMAGEPAINT_MODE_MATERIAL) {
if (!ma->texpaintslot) {
/* refresh here just in case */
BKE_texpaint_slot_refresh_cache(scene, ma);
/* if still no slots, we have to add */
if (!ma->texpaintslot) {
proj_paint_add_slot(C, ma, NULL);
if (ma->texpaintslot) {
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
ED_space_image_set(sima, scene, scene->obedit, ma->texpaintslot[0].ima);
}
}
}
}
}
}
}
}
}
else {
Material *ma = BKE_material_add(CTX_data_main(C), "Material");
/* no material found, just assign to first slot */
assign_material(ob, ma, i, BKE_MAT_ASSIGN_USERPREF);
proj_paint_add_slot(C, ma, NULL);
}
}
}
if (imapaint->mode == IMAGEPAINT_MODE_IMAGE) {
if (imapaint->canvas == NULL) {
int width;
int height;
Main *bmain = CTX_data_main(C);
float color[4] = {0.0, 0.0, 0.0, 1.0};
width = 1024;
height = 1024;
imapaint->canvas = BKE_image_add_generated(bmain, width, height, "Canvas", 32, false, IMA_GENTYPE_BLANK, color);
GPU_drawobject_free(ob->derivedFinal);
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
ED_space_image_set(sima, scene, scene->obedit, imapaint->canvas);
}
}
}
}
}
}
me = BKE_mesh_from_object(ob);
layernum = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
if (layernum == 0) {
BKE_reportf(op->reports, RPT_WARNING, "Object did not have UV map, manual unwrap recommended");
ED_mesh_uv_texture_add(me, "UVMap", true);
}
/* Make sure we have a stencil to paint on! */
if (br && br->imagepaint_tool == PAINT_TOOL_MASK) {
imapaint->flag |= IMAGEPAINT_PROJECT_LAYER_STENCIL;
if (imapaint->stencil == NULL) {
int width;
int height;
Main *bmain = CTX_data_main(C);
float color[4] = {0.0, 0.0, 0.0, 1.0};
width = 1024;
height = 1024;
imapaint->stencil = BKE_image_add_generated(bmain, width, height, "Stencil", 32, false, IMA_GENTYPE_BLANK, color);
}
}
}
/* Add layer operator */
static EnumPropertyItem layer_type_items[] = {