Cycles: Fix compilation error of Hair BSDF GLSL shader
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@@ -2382,7 +2382,7 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar
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node_bsdf_diffuse(color, 0.0, N, result);
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node_bsdf_diffuse(color, 0.0, N, result);
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}
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}
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void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, out vec4 result)
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void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, vec3 tangent, out vec4 result)
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{
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{
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result = color;
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result = color;
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}
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}
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