Fluid: Inflow object improvements
Various fixes for smoke / fire flow objects: - Apply inflow at every subframe (new: also emit during adaptive steps in between frames) - Fix issue with fire not being emitted on first frame - Higher value range for smoke flow density variable
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@@ -298,21 +298,19 @@ def smoke_adaptive_step_$ID$(framenr):\n\
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setObstacleFlags(flags=flags_s$ID$, phiObs=phiObs_s$ID$, phiOut=phiOut_s$ID$, phiIn=phiIn_s$ID$)\n\
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flags_s$ID$.fillGrid()\n\
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\n\
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if timePerFrame_s$ID$ == 0: # Only apply inflow once per frame\n\
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mantaMsg('Smoke inflow at frame: ' + str(framenr))\n\
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applyEmission(flags=flags_s$ID$, target=density_s$ID$, source=densityIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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if using_heat_s$ID$:\n\
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applyEmission(flags=flags_s$ID$, target=heat_s$ID$, source=heatIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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\n\
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if using_colors_s$ID$:\n\
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applyEmission(flags=flags_s$ID$, target=color_r_s$ID$, source=color_r_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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applyEmission(flags=flags_s$ID$, target=color_g_s$ID$, source=color_g_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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applyEmission(flags=flags_s$ID$, target=color_b_s$ID$, source=color_b_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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\n\
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if using_fire_s$ID$:\n\
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applyEmission(flags=flags_s$ID$, target=fuel_s$ID$, source=fuelIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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applyEmission(flags=flags_s$ID$, target=react_s$ID$, source=reactIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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\n\
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applyEmission(flags=flags_s$ID$, target=density_s$ID$, source=densityIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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if using_heat_s$ID$:\n\
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applyEmission(flags=flags_s$ID$, target=heat_s$ID$, source=heatIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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\n\
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if using_colors_s$ID$:\n\
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applyEmission(flags=flags_s$ID$, target=color_r_s$ID$, source=color_r_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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applyEmission(flags=flags_s$ID$, target=color_g_s$ID$, source=color_g_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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applyEmission(flags=flags_s$ID$, target=color_b_s$ID$, source=color_b_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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\n\
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if using_fire_s$ID$:\n\
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applyEmission(flags=flags_s$ID$, target=fuel_s$ID$, source=fuelIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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applyEmission(flags=flags_s$ID$, target=react_s$ID$, source=reactIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
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\n\
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mantaMsg('Smoke step / s$ID$.frame: ' + str(s$ID$.frame))\n\
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if using_fire_s$ID$:\n\
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process_burn_$ID$()\n\
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@@ -2283,8 +2283,8 @@ BLI_INLINE void apply_inflow_fields(FluidFlowSettings *mfs,
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/* Instead of using 1.0 for all new fuel add slight falloff to reduce flow blocky-ness. */
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float value = 1.0f - pow2f(1.0f - emission_value);
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if (fuel[index] > FLT_EPSILON && value > react[index]) {
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float f = fuel_flow / fuel[index];
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if (fuel_in[index] > FLT_EPSILON && value >= react[index]) {
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float f = fuel_flow / fuel_in[index];
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react_in[index] = value * f + (1.0f - f) * react[index];
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CLAMP(react_in[index], 0.0f, value);
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}
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@@ -2273,7 +2273,7 @@ static void rna_def_fluid_flow_settings(BlenderRNA *brna)
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prop = RNA_def_property(srna, "density", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "density");
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RNA_def_property_range(prop, 0.0, 1);
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RNA_def_property_range(prop, 0.0, 10);
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RNA_def_property_ui_range(prop, 0.0, 1.0, 1.0, 4);
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RNA_def_property_ui_text(prop, "Density", "");
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RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Fluid_reset");
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