OSX: refine logic for NDOF, if WITH_BF_3DMOUSE is disabled also never do weak-link framework, existing or not

This commit is contained in:
Jens Verwiebe
2011-08-25 15:12:57 +00:00
parent 8b6dfade4d
commit d833d15608

View File

@@ -272,12 +272,12 @@ if env['OURPLATFORM']=='darwin':
# for now, Mac builders must download and install the 3DxWare 10 Beta 4 driver framework from 3Dconnexion
# necessary header file lives here when installed:
# /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
env['WITH_BF_3DMOUSE'] = 0
else:
env.Append(LINKFLAGS=['-weak_framework','3DconnexionClient'])
if env['WITH_BF_3DMOUSE'] == 1
if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
env['WITH_BF_3DMOUSE'] = 0
else:
env.Append(LINKFLAGS=['-weak_framework','3DconnexionClient'])
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):