GHOST Cocoa: some changes to Y coordinate conversion in previous commit,

to fix continuous grab being broken (bug report #27760).
This commit is contained in:
Brecht Van Lommel
2011-06-25 02:10:13 +00:00
parent 826ed5ed1d
commit da79ab5acc
4 changed files with 73 additions and 70 deletions

View File

@@ -272,17 +272,6 @@ protected:
*/
GHOST_TSuccess setMouseCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y);
/**
* Push cursor event, with coordinate conversion to follow GHOST convention.
*/
void pushEventCursor(GHOST_TUns64 msec, GHOST_TEventType type, GHOST_IWindow* window, GHOST_TInt32 x, GHOST_TInt32 y);
/**
* Push trackpad event, with coordinate conversion to follow GHOST convention.
*/
void pushEventTrackpad(GHOST_TUns64 msec, GHOST_IWindow* window, GHOST_TTrackpadEventSubTypes subtype,
GHOST_TInt32 x, GHOST_TInt32 y, GHOST_TInt32 deltaX, GHOST_TInt32 deltaY);
/** Start time at initialization. */
GHOST_TUns64 m_start_time;

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@@ -806,37 +806,11 @@ GHOST_TSuccess GHOST_SystemCocoa::getCursorPosition(GHOST_TInt32& x, GHOST_TInt3
return GHOST_kSuccess;
}
void GHOST_SystemCocoa::pushEventCursor(GHOST_TUns64 msec, GHOST_TEventType type, GHOST_IWindow* window, GHOST_TInt32 x, GHOST_TInt32 y)
{
GHOST_Rect cBnds;
window->getClientBounds(cBnds);
y = (cBnds.getHeight() - 1) - y;
GHOST_TInt32 screen_x, screen_y;
window->clientToScreen(x, y, screen_x, screen_y);
pushEvent(new GHOST_EventCursor(msec, type, window, screen_x, screen_y));
}
void GHOST_SystemCocoa::pushEventTrackpad(GHOST_TUns64 msec, GHOST_IWindow* window, GHOST_TTrackpadEventSubTypes subtype, GHOST_TInt32 x, GHOST_TInt32 y, GHOST_TInt32 deltaX, GHOST_TInt32 deltaY)
{
GHOST_Rect cBnds;
window->getClientBounds(cBnds);
y = (cBnds.getHeight() - 1) - y;
deltaY = -deltaY;
GHOST_TInt32 screen_x, screen_y;
window->clientToScreen(x, y, screen_x, screen_y);
pushEvent(new GHOST_EventTrackpad(msec, window, subtype, screen_x, screen_y, deltaX, deltaY));
}
/**
* @note : expect Cocoa screen coordinates
*/
GHOST_TSuccess GHOST_SystemCocoa::setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y)
{
GHOST_TInt32 wx,wy;
GHOST_WindowCocoa* window = (GHOST_WindowCocoa*)m_windowManager->getActiveWindow();
if (!window) return GHOST_kFailure;
@@ -847,8 +821,7 @@ GHOST_TSuccess GHOST_SystemCocoa::setCursorPosition(GHOST_TInt32 x, GHOST_TInt32
CGAssociateMouseAndMouseCursorPosition(true);
//Force mouse move event (not pushed by Cocoa)
window->screenToClient(x, y, wx, wy);
pushEventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, wx,wy);
pushEvent(new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x, y));
m_outsideLoopEventProcessed = true;
return GHOST_kSuccess;
@@ -1460,9 +1433,9 @@ GHOST_TSuccess GHOST_SystemCocoa::handleTabletEvent(void *eventPtr, short eventT
GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
{
NSEvent *event = (NSEvent *)eventPtr;
GHOST_Window* window;
GHOST_WindowCocoa* window;
window = (GHOST_Window*)m_windowManager->getWindowAssociatedWithOSWindow((void*)[event window]);
window = (GHOST_WindowCocoa*)m_windowManager->getWindowAssociatedWithOSWindow((void*)[event window]);
if (!window) {
//printf("\nW failure for event 0x%x",[event type]);
return GHOST_kFailure;
@@ -1526,7 +1499,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
switch (window->getCursorGrabMode()) {
case GHOST_kGrabHide: //Cursor hidden grab operation : no cursor move
{
GHOST_TInt32 x_warp, y_warp, x_accum, y_accum;
GHOST_TInt32 x_warp, y_warp, x_accum, y_accum, x, y;
window->getCursorGrabInitPos(x_warp, y_warp);
@@ -1535,7 +1508,8 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
y_accum += -[event deltaY]; //Strange Apple implementation (inverted coordinates for the deltaY) ...
window->setCursorGrabAccum(x_accum, y_accum);
pushEventCursor([event timestamp]*1000, GHOST_kEventCursorMove, window, x_warp+x_accum, y_warp+y_accum);
window->clientToScreenIntern(x_warp+x_accum, y_warp+y_accum, x, y);
pushEvent(new GHOST_EventCursor([event timestamp]*1000, GHOST_kEventCursorMove, window, x, y));
}
break;
case GHOST_kGrabWrap: //Wrap cursor at area/window boundaries
@@ -1543,19 +1517,16 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
NSPoint mousePos = [event locationInWindow];
GHOST_TInt32 x_mouse= mousePos.x;
GHOST_TInt32 y_mouse= mousePos.y;
GHOST_TInt32 x_accum, y_accum, x_cur, y_cur;
GHOST_Rect bounds, windowBounds, correctedBounds;
GHOST_TInt32 x_accum, y_accum, x_cur, y_cur, x, y;
GHOST_Rect bounds, correctedBounds;
/* fallback to window bounds */
if(window->getCursorGrabBounds(bounds)==GHOST_kFailure)
window->getClientBounds(bounds);
//Switch back to Cocoa coordinates orientation (y=0 at botton,the same as blender internal btw!), and to client coordinates
window->getClientBounds(windowBounds);
window->screenToClient(bounds.m_l,bounds.m_b, correctedBounds.m_l, correctedBounds.m_t);
window->screenToClient(bounds.m_r, bounds.m_t, correctedBounds.m_r, correctedBounds.m_b);
correctedBounds.m_b = (windowBounds.m_b - windowBounds.m_t) - correctedBounds.m_b;
correctedBounds.m_t = (windowBounds.m_b - windowBounds.m_t) - correctedBounds.m_t;
window->screenToClient(bounds.m_l, bounds.m_b, correctedBounds.m_l, correctedBounds.m_b);
window->screenToClient(bounds.m_r, bounds.m_t, correctedBounds.m_r, correctedBounds.m_t);
//Update accumulation counts
window->getCursorGrabAccum(x_accum, y_accum);
@@ -1574,19 +1545,24 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
m_cursorDelta_y = y_mouse-mousePos.y;
//Set new cursor position
window->clientToScreen(x_mouse, y_mouse, x_cur, y_cur);
window->clientToScreenIntern(x_mouse, y_mouse, x_cur, y_cur);
setMouseCursorPosition(x_cur, y_cur); /* wrap */
//Post event
window->getCursorGrabInitPos(x_cur, y_cur);
pushEventCursor([event timestamp]*1000, GHOST_kEventCursorMove, window, x_cur + x_accum, y_cur + y_accum);
window->clientToScreenIntern(x_cur + x_accum, y_cur + y_accum, x, y);
pushEvent(new GHOST_EventCursor([event timestamp]*1000, GHOST_kEventCursorMove, window, x, y));
}
break;
default:
{
//Normal cursor operation: send mouse position in window
NSPoint mousePos = [event locationInWindow];
pushEventCursor([event timestamp]*1000, GHOST_kEventCursorMove, window, mousePos.x, mousePos.y);
GHOST_TInt32 x, y;
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
pushEvent(new GHOST_EventCursor([event timestamp]*1000, GHOST_kEventCursorMove, window, x, y));
m_cursorDelta_x=0;
m_cursorDelta_y=0; //Mouse motion occurred between two cursor warps, so we can reset the delta counter
}
@@ -1608,6 +1584,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
}
else {
NSPoint mousePos = [event locationInWindow];
GHOST_TInt32 x, y;
double dx = [event deltaX];
double dy = -[event deltaY];
@@ -1624,7 +1601,10 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
if (dy<0.0) dy-=0.5; else dy+=0.5;
if (dy< -deltaMax) dy= -deltaMax; else if (dy>deltaMax) dy=deltaMax;
pushEventTrackpad([event timestamp]*1000, window, GHOST_kTrackpadEventScroll, mousePos.x, mousePos.y, dx, dy);
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
dy = -dy;
pushEvent(new GHOST_EventTrackpad([event timestamp]*1000, window, GHOST_kTrackpadEventScroll, x, y, dx, dy));
}
}
break;
@@ -1632,16 +1612,20 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
case NSEventTypeMagnify:
{
NSPoint mousePos = [event locationInWindow];
pushEventTrackpad([event timestamp]*1000, window, GHOST_kTrackpadEventMagnify, mousePos.x, mousePos.y,
[event magnification]*250.0 + 0.1, 0);
GHOST_TInt32 x, y;
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
pushEvent(new GHOST_EventTrackpad([event timestamp]*1000, window, GHOST_kTrackpadEventMagnify, x, y,
[event magnification]*250.0 + 0.1, 0));
}
break;
case NSEventTypeRotate:
{
NSPoint mousePos = [event locationInWindow];
pushEventTrackpad([event timestamp]*1000, window, GHOST_kTrackpadEventRotate, mousePos.x, mousePos.y,
-[event rotation] * 5.0, 0);
GHOST_TInt32 x, y;
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
pushEvent(new GHOST_EventTrackpad([event timestamp]*1000, window, GHOST_kTrackpadEventRotate, x, y,
-[event rotation] * 5.0, 0));
}
case NSEventTypeBeginGesture:
m_isGestureInProgress = true;

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@@ -180,6 +180,26 @@ public:
*/
virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const;
/**
* Converts a point in screen coordinates to client rectangle coordinates
* but without the y coordinate conversion needed for ghost compatibility.
* @param inX The x-coordinate in the client rectangle.
* @param inY The y-coordinate in the client rectangle.
* @param outX The x-coordinate on the screen.
* @param outY The y-coordinate on the screen.
*/
void clientToScreenIntern(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const;
/**
* Converts a point in screen coordinates to client rectangle coordinates,
* but without the y coordinate conversion needed for ghost compatibility.
* @param inX The x-coordinate in the client rectangle.
* @param inY The y-coordinate in the client rectangle.
* @param outX The x-coordinate on the screen.
* @param outY The y-coordinate on the screen.
*/
void screenToClientIntern(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const;
/**
* Gets the screen the window is displayed in
* @return The NSScreen object

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@@ -691,17 +691,8 @@ GHOST_TWindowState GHOST_WindowCocoa::getState() const
void GHOST_WindowCocoa::screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::screenToClient(): window invalid")
NSPoint screenCoord;
NSPoint baseCoord;
screenCoord.x = inX;
screenCoord.y = inY;
baseCoord = [m_window convertScreenToBase:screenCoord];
outX = baseCoord.x;
outY = baseCoord.y;
screenToClientIntern(inX, inY, outX, outY);
/* switch y to match ghost convention */
GHOST_Rect cBnds;
@@ -718,7 +709,26 @@ void GHOST_WindowCocoa::clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST
GHOST_Rect cBnds;
getClientBounds(cBnds);
inY = (cBnds.getHeight() - 1) - inY;
clientToScreenIntern(inX, inY, outX, outY);
}
void GHOST_WindowCocoa::screenToClientIntern(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const
{
NSPoint screenCoord;
NSPoint baseCoord;
screenCoord.x = inX;
screenCoord.y = inY;
baseCoord = [m_window convertScreenToBase:screenCoord];
outX = baseCoord.x;
outY = baseCoord.y;
}
void GHOST_WindowCocoa::clientToScreenIntern(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const
{
NSPoint screenCoord;
NSPoint baseCoord;
@@ -1220,7 +1230,7 @@ GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorGrab(GHOST_TGrabCursorMode mode
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
m_systemCocoa->getCursorPosition(x_old,y_old);
screenToClient(x_old, y_old, m_cursorGrabInitPos[0], m_cursorGrabInitPos[1]);
screenToClientIntern(x_old, y_old, m_cursorGrabInitPos[0], m_cursorGrabInitPos[1]);
//Warp position is stored in client (window base) coordinates
setCursorGrabAccum(0, 0);