Eevee/OpenGL: fix shader for core profile

This commit is contained in:
Mike Erwin
2017-04-21 15:48:56 -04:00
parent 8ac1f03f41
commit dcda9b4136

View File

@@ -13,7 +13,7 @@ void node_tex_environment_equirectangular(vec3 co, sampler2D ima, out vec4 color
float u = -atan(nco.y, nco.x) / (2.0 * 3.1415) + 0.5;
float v = atan(nco.z, hypot(nco.x, nco.y)) / 3.1415 + 0.5;
color = texture2D(ima, vec2(u, v));
color = texture(ima, vec2(u, v));
}
void main() {
@@ -23,4 +23,4 @@ void main() {
dist = (dist > 0.99) ? 1e1 : 0.0;
FragColor = vec4(dist,dist,dist, 1.0);
node_tex_environment_equirectangular(L, probeLatLong, FragColor);
}
}