Cleanup: Move full SVM statistics to VLOG(2) verbosity level.
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@@ -81,7 +81,7 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
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compiler.background = ((int)i == scene->default_background);
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compiler.compile(scene, shader, svm_nodes, i, &summary);
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VLOG(1) << "Compilation summary:\n"
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VLOG(2) << "Compilation summary:\n"
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<< "Shader name: " << shader->name << "\n"
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<< summary.full_report();
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}
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