Workbench: Fix material compilation.

This commit is contained in:
Clément Foucault
2018-06-09 21:10:35 +02:00
parent 147eef9741
commit dd67d703a7

View File

@@ -51,7 +51,7 @@ void main()
#endif
#ifdef V3D_SHADING_SPECULAR_HIGHLIGHT
vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs;
vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs);
#else
vec3 specular_color = vec3(0.0);
#endif