Workbench: Fix material compilation.
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@@ -51,7 +51,7 @@ void main()
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#endif
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#ifdef V3D_SHADING_SPECULAR_HIGHLIGHT
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vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs;
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vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs);
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#else
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vec3 specular_color = vec3(0.0);
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#endif
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