Cycles: Store shadow intersections in the kernel globals
Seems CUDA failed to de-duplicate the array across multiple inlined versions of the shadow_blocked(). Helped it a bit with that now. Gives about 100MB memory improvement on a scenes after previous commit and brings up memory "regression" to only 100MB comparing to the master branch now.
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@@ -76,7 +76,10 @@ typedef struct KernelGlobals {
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#ifdef __KERNEL_CUDA__
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__constant__ KernelData __data;
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typedef struct KernelGlobals {} KernelGlobals;
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typedef struct KernelGlobals {
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/* NOTE: Keep the size in sync with SHADOW_STACK_MAX_HITS. */
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Intersection hits_stack[64];
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} KernelGlobals;
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# ifdef __KERNEL_CUDA_TEX_STORAGE__
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# define KERNEL_TEX(type, ttype, name) ttype name;
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@@ -109,8 +109,12 @@ ccl_device_inline bool shadow_blocked_all(KernelGlobals *kg,
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/* Intersect to find an opaque surface, or record all transparent
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* surface hits.
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*/
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#ifdef __KERNEL_CUDA__
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Intersection *hits = kg->hits_stack;
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#else
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Intersection hits_stack[SHADOW_STACK_MAX_HITS];
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Intersection *hits = hits_stack;
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#endif
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const int transparent_max_bounce = kernel_data.integrator.transparent_max_bounce;
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uint max_hits = transparent_max_bounce - state->transparent_bounce - 1;
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#ifndef __KERNEL_GPU__
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@@ -247,6 +251,7 @@ ccl_device_noinline bool shadow_blocked_stepped(KernelGlobals *kg,
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for(;;) {
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if(bounce >= kernel_data.integrator.transparent_max_bounce) {
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return true;
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}
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if(!scene_intersect(kg,
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*ray,
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PATH_RAY_SHADOW_TRANSPARENT,
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@@ -130,8 +130,10 @@ kernel_cuda_path_trace(float *buffer, uint *rng_state, int sample, int sx, int s
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
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if(x < sx + sw && y < sy + sh)
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kernel_path_trace(NULL, buffer, rng_state, sample, x, y, offset, stride);
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if(x < sx + sw && y < sy + sh) {
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KernelGlobals kg;
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kernel_path_trace(&kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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}
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#ifdef __BRANCHED_PATH__
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@@ -142,8 +144,10 @@ kernel_cuda_branched_path_trace(float *buffer, uint *rng_state, int sample, int
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
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if(x < sx + sw && y < sy + sh)
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kernel_branched_path_trace(NULL, buffer, rng_state, sample, x, y, offset, stride);
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if(x < sx + sw && y < sy + sh) {
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KernelGlobals kg;
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kernel_branched_path_trace(&kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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}
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#endif
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@@ -154,8 +158,9 @@ kernel_cuda_convert_to_byte(uchar4 *rgba, float *buffer, float sample_scale, int
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
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if(x < sx + sw && y < sy + sh)
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if(x < sx + sw && y < sy + sh) {
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kernel_film_convert_to_byte(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
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}
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}
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extern "C" __global__ void
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@@ -165,8 +170,9 @@ kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scal
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
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if(x < sx + sw && y < sy + sh)
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if(x < sx + sw && y < sy + sh) {
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kernel_film_convert_to_half_float(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
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}
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}
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extern "C" __global__ void
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@@ -183,7 +189,8 @@ kernel_cuda_shader(uint4 *input,
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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if(x < sx + sw) {
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kernel_shader_evaluate(NULL,
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KernelGlobals kg;
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kernel_shader_evaluate(&kg,
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input,
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output,
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output_luma,
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@@ -200,8 +207,10 @@ kernel_cuda_bake(uint4 *input, float4 *output, int type, int filter, int sx, int
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{
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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if(x < sx + sw)
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kernel_bake_evaluate(NULL, input, output, (ShaderEvalType)type, filter, x, offset, sample);
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if(x < sx + sw) {
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KernelGlobals kg;
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kernel_bake_evaluate(&kg, input, output, (ShaderEvalType)type, filter, x, offset, sample);
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}
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}
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#endif
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