BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix operations

This commit is contained in:
Benoit Bolsee
2008-06-18 21:22:17 +00:00
parent fd8e873e01
commit df8a3882c6

View File

@@ -646,8 +646,8 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis)
MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
{
MT_Vector3 velocity(0.0,0.0,0.0);
MT_Matrix3x3 ori, locvel;
MT_Vector3 velocity(0.0,0.0,0.0), locvel;
MT_Matrix3x3 ori;
int i, j;
if (m_pPhysicsController1)
{
@@ -657,11 +657,8 @@ MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
{
ori = GetSGNode()->GetWorldOrientation();
for(i=0; i < 3; i++)
for(j=0; j < 3; j++)
locvel[i][j]= velocity[i]*ori[i][j];
for(i=0; i < 3; i++)
velocity[i] = locvel[0][i] + locvel[1][i] + locvel[2][i];
locvel = velocity * ori;
return locvel;
}
}
return velocity;