fix BGE bug #8880: blenderplayer closing when esc is pressed
ESC now quits the game by default in all modes unless a keyboard sensor is set on ESC. In this case, the game designer must arrange for an alternative way to quit the game.
This commit is contained in:
@@ -58,9 +58,9 @@ protected:
|
||||
* System dependent keyboard codes are stored as ints.
|
||||
*/
|
||||
std::map<int, KX_EnumInputs> m_reverseKeyTranslateTable;
|
||||
bool m_hookesc;
|
||||
|
||||
public:
|
||||
bool m_hookesc;
|
||||
GPC_KeyboardDevice()
|
||||
: m_hookesc(false)
|
||||
{
|
||||
|
@@ -845,11 +845,12 @@ bool GPG_Application::handleKey(GHOST_IEvent* event, bool isDown)
|
||||
{
|
||||
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
|
||||
GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData);
|
||||
if (fSystem->getFullScreen()) {
|
||||
if (keyData->key == GHOST_kKeyEsc) {
|
||||
//no need for this test
|
||||
//if (fSystem->getFullScreen()) {
|
||||
if (keyData->key == GHOST_kKeyEsc && !m_keyboard->m_hookesc) {
|
||||
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
|
||||
}
|
||||
}
|
||||
//}
|
||||
m_keyboard->ConvertEvent(keyData->key, isDown);
|
||||
handled = true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user