@@ -65,7 +65,7 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
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KX_SOUNDACT_TYPE type)//,
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: SCA_IActuator(gameobj, KX_ACT_SOUND)
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{
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m_sound = AUD_Sound_copy(sound);
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m_sound = sound ? AUD_Sound_copy(sound) : NULL;
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m_handle = NULL;
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m_volume = volume;
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m_pitch = pitch;
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