Code cleanup, use bools here. Forgot to change that.

This commit is contained in:
Thomas Dinges
2013-07-31 21:40:52 +00:00
parent 7913604bda
commit e48acb7dec

View File

@@ -35,8 +35,8 @@ __device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float
NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
Transform tfm;
int is_object = (sd->object != ~0);
int is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
bool is_object = (sd->object != ~0);
bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
/* From world */
if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {