Code cleanup, use bools here. Forgot to change that.
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@@ -35,8 +35,8 @@ __device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float
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NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
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NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
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Transform tfm;
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Transform tfm;
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int is_object = (sd->object != ~0);
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bool is_object = (sd->object != ~0);
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int is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
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bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
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/* From world */
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/* From world */
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if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
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if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
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