Fixed typo in OCIO GLSL module, was using address to a pointer..

This commit is contained in:
Sergey Sharybin
2013-04-05 11:10:59 +00:00
parent 7fbebe6702
commit e579400d92

View File

@@ -195,7 +195,7 @@ static bool ensureLUT3DAllocated(OCIO_GLSLDrawState *state)
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16F_ARB,
LUT3D_EDGE_SIZE, LUT3D_EDGE_SIZE, LUT3D_EDGE_SIZE,
0, GL_RGB,GL_FLOAT, &state->lut3d);
0, GL_RGB, GL_FLOAT, state->lut3d);
state->lut3d_texture_allocated = true;