Fixed typo in OCIO GLSL module, was using address to a pointer..
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@@ -195,7 +195,7 @@ static bool ensureLUT3DAllocated(OCIO_GLSLDrawState *state)
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glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16F_ARB,
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LUT3D_EDGE_SIZE, LUT3D_EDGE_SIZE, LUT3D_EDGE_SIZE,
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0, GL_RGB,GL_FLOAT, &state->lut3d);
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0, GL_RGB, GL_FLOAT, state->lut3d);
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state->lut3d_texture_allocated = true;
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