Cycles: mask layers were still confusing, now they work more like in the original

commit again and less like blender internal, see documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
This commit is contained in:
Brecht Van Lommel
2012-03-07 12:27:38 +00:00
parent 9fba458a7f
commit e6c2f05efa
2 changed files with 1 additions and 2 deletions

View File

@@ -179,7 +179,6 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
col.prop(scene, "layers", text="Scene")
col.label(text="Material:")
col.prop(rl, "material_override", text="")
col.prop(rl, "use_zmask");
col = split.column()
col.prop(rl, "layers", text="Layer")

View File

@@ -204,7 +204,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
render_layer.name = b_rlay->name();
render_layer.scene_layer = get_layer(b_scene.layers());
render_layer.layer = get_layer(b_rlay->layers());
render_layer.holdout_layer = (b_rlay->use_zmask())? ~get_layer(b_rlay->layers_zmask()): 0;
render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
render_layer.layer |= render_layer.holdout_layer;
render_layer.material_override = b_rlay->material_override();
}