Cycles: mask layers were still confusing, now they work more like in the original
commit again and less like blender internal, see documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
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@@ -179,7 +179,6 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
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col.prop(scene, "layers", text="Scene")
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col.label(text="Material:")
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col.prop(rl, "material_override", text="")
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col.prop(rl, "use_zmask");
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col = split.column()
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col.prop(rl, "layers", text="Layer")
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@@ -204,7 +204,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
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render_layer.name = b_rlay->name();
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render_layer.scene_layer = get_layer(b_scene.layers());
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render_layer.layer = get_layer(b_rlay->layers());
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render_layer.holdout_layer = (b_rlay->use_zmask())? ~get_layer(b_rlay->layers_zmask()): 0;
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render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
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render_layer.layer |= render_layer.holdout_layer;
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render_layer.material_override = b_rlay->material_override();
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}
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