Properly prefixing name of exproted armature API
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@@ -138,7 +138,7 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4])
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/* exported for use in editors/object/ */
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/* 0 == do center, 1 == center new, 2 == center cursor */
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void docenter_armature(Scene *scene, Object *ob, float cursor[3], int centermode, int around)
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void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int centermode, int around)
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{
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Object *obedit = scene->obedit; // XXX get from context
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EditBone *ebone;
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@@ -137,7 +137,7 @@ struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *na
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void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
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void transform_armature_mirror_update(struct Object *obedit);
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void docenter_armature(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
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void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
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void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
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@@ -871,7 +871,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
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/* Function to recenter armatures in editarmature.c
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* Bone + object locations are handled there.
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*/
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docenter_armature(scene, ob, cursor, centermode, around);
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ED_armature_origin_set(scene, ob, cursor, centermode, around);
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tot_change++;
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arm->id.flag |= LIB_DOIT;
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