Cycles: Cleanup in image manager, switch statement instead of if-else
Allows to catch enumerator values which are missing from being handled. Also use `const char*`, no need to construct string just to throw it away.
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@@ -253,24 +253,23 @@ int ImageManager::flattened_slot_to_type_index(int flat_slot, ImageDataType *typ
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return flat_slot >> IMAGE_DATA_TYPE_SHIFT;
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}
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string ImageManager::name_from_type(int type)
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const char* ImageManager::name_from_type(ImageDataType type)
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{
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if(type == IMAGE_DATA_TYPE_FLOAT4)
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return "float4";
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else if(type == IMAGE_DATA_TYPE_FLOAT)
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return "float";
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else if(type == IMAGE_DATA_TYPE_BYTE)
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return "byte";
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else if(type == IMAGE_DATA_TYPE_HALF4)
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return "half4";
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else if(type == IMAGE_DATA_TYPE_HALF)
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return "half";
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else if(type == IMAGE_DATA_TYPE_USHORT)
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return "ushort";
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else if(type == IMAGE_DATA_TYPE_USHORT4)
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return "ushort4";
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else
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return "byte4";
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switch(type) {
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case IMAGE_DATA_TYPE_FLOAT4: return "float4";
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case IMAGE_DATA_TYPE_BYTE4: return "byte4";
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case IMAGE_DATA_TYPE_HALF4: return "half4";
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case IMAGE_DATA_TYPE_FLOAT: return "float";
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case IMAGE_DATA_TYPE_BYTE: return "byte";
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case IMAGE_DATA_TYPE_HALF: return "half";
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case IMAGE_DATA_TYPE_USHORT4: return "ushort4";
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case IMAGE_DATA_TYPE_USHORT: return "ushort";
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case IMAGE_DATA_NUM_TYPES:
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assert(!"System enumerator type, should never be used");
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return "";
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}
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assert(!"Unhandled image data type");
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return "";
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}
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static bool image_equals(ImageManager::Image *image,
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@@ -732,7 +731,8 @@ void ImageManager::device_load_image(Device *device,
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/* Slot assignment */
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int flat_slot = type_index_to_flattened_slot(slot, type);
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img->mem_name = string_printf("__tex_image_%s_%03d", name_from_type(type).c_str(), flat_slot);
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img->mem_name = string_printf("__tex_image_%s_%03d",
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name_from_type(type), flat_slot);
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/* Free previous texture in slot. */
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if(img->mem) {
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@@ -152,7 +152,7 @@ private:
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int max_flattened_slot(ImageDataType type);
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int type_index_to_flattened_slot(int slot, ImageDataType type);
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int flattened_slot_to_type_index(int flat_slot, ImageDataType *type);
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string name_from_type(int type);
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const char* name_from_type(ImageDataType type);
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void device_load_image(Device *device,
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Scene *scene,
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