Cleanup: warning (sequence-point)
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@@ -2436,7 +2436,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
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m_polygonIndexArray.resize(tot_bt_tris);
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for (int p = 0; p < numpolys;) {
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for (int p = 0; p < numpolys; p++) {
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RAS_Polygon *poly = meshobj->GetPolygon(p);
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if (poly->IsCollider()) {
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@@ -2467,10 +2467,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
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}
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m_polygonIndexArray[p] = p;
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if (poly->VertexCount() == 4) {
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p++;
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// if the poly is a quad we transform it in two triangles
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m_polygonIndexArray[p + 1] = p++;
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m_polygonIndexArray[p] = p;
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}
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p++;
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}
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}
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