Usual minor UI messages tweaks...
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@@ -188,6 +188,7 @@ dict_uimsgs = {
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"occluder",
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"passepartout",
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"perspectively",
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"pixelate",
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"polygonization",
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"selectability",
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"slurph",
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@@ -195,7 +196,7 @@ dict_uimsgs = {
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"symmetrize",
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"trackability",
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"transmissivity",
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"rasterized", "rasterization",
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"rasterized", "rasterization",, "rasterizer"
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"renderer", "renderable", "renderability",
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# Abbreviations
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@@ -116,7 +116,8 @@ EnumPropertyItem proportional_falloff_curve_only_items[] = {
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EnumPropertyItem proportional_editing_items[] = {
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{PROP_EDIT_OFF, "DISABLED", ICON_PROP_OFF, "Disable", "Proportional Editing disabled"},
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{PROP_EDIT_ON, "ENABLED", ICON_PROP_ON, "Enable", "Proportional Editing enabled"},
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{PROP_EDIT_CONNECTED, "CONNECTED", ICON_PROP_CON, "Connected", "Proportional Editing using connected geometry only"},
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{PROP_EDIT_CONNECTED, "CONNECTED", ICON_PROP_CON, "Connected",
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"Proportional Editing using connected geometry only"},
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{0, NULL, 0, NULL, NULL}
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};
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@@ -1361,7 +1362,8 @@ static void rna_TimeLine_remove(Scene *scene, ReportList *reports, PointerRNA *m
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{
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TimeMarker *marker = marker_ptr->data;
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if (BLI_remlink_safe(&scene->markers, marker) == FALSE) {
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BKE_reportf(reports, RPT_ERROR, "Timeline marker '%s' not found in scene '%s'", marker->name, scene->id.name + 2);
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BKE_reportf(reports, RPT_ERROR, "Timeline marker '%s' not found in scene '%s'",
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marker->name, scene->id.name + 2);
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return;
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}
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@@ -1994,7 +1996,8 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
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if (scene) {
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prop = RNA_def_property(srna, "samples", PROP_INT, PROP_UNSIGNED);
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RNA_def_property_ui_text(prop, "Samples", "Override number of render samples for this render layer, 0 will use the scene setting");
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RNA_def_property_ui_text(prop, "Samples", "Override number of render samples for this render layer, "
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"0 will use the scene setting");
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RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
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}
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@@ -2448,8 +2451,10 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
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{RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Chooses the best supported mode"},
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{RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
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{RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Better performance, requires at least OpenGL 1.1"},
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/* VBOS are currently disabled since they cannot beat vertex array with display lists in performance. */
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/* {RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects", "Best performance, requires at least OpenGL 1.4"}, */
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#if 0 /* XXX VBOS are currently disabled since they cannot beat vertex array with display lists in performance. */
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{RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects",
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"Best performance, requires at least OpenGL 1.4"},
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#endif
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{0, NULL, 0, NULL, NULL}};
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srna = RNA_def_struct(brna, "SceneGameData", NULL);
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@@ -2484,13 +2489,13 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
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RNA_def_property_enum_sdna(prop, NULL, "exitkey");
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RNA_def_property_enum_items(prop, event_type_items);
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RNA_def_property_enum_funcs(prop, NULL, "rna_GameSettings_exit_key_set", NULL);
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RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
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RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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prop = RNA_def_property(srna, "raster_storage", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "raster_storage");
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RNA_def_property_enum_items(prop, storage_items);
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RNA_def_property_ui_text(prop, "Storage", "Sets the storage mode used by the rasterizer");
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RNA_def_property_ui_text(prop, "Storage", "Set the storage mode used by the rasterizer");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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/* Do we need it here ? (since we already have it in World */
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@@ -2779,7 +2784,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
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prop = RNA_def_property(srna, "use_material_caching", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING);
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RNA_def_property_ui_text(prop, "Use Material Caching",
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"Cache materials in the converter. This is faster, but can cause propblems with older Singletexture and Multitexture games");
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"Cache materials in the converter (this is faster, but can cause problems with older "
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"Singletexture and Multitexture games");
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/* obstacle simulation */
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prop = RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);
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