* Copy() -> Clone() (even though these hopefully will be obliterated from extern/ soon)
* remove reference to docs SConscript * python dbg commit - somehow this one was left uncommitted when I was working on r23465 and r23464
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@@ -643,7 +643,6 @@ if env['WITH_BF_DOCS']:
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except: epydoc = None
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if epydoc:
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SConscript('source/blender/python/api2_2x/doc/SConscript')
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SConscript('source/gameengine/PyDoc/SConscript')
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else:
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print "No epydoc install detected, Python API and Gameengine API Docs will not be generated "
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@@ -13,7 +13,7 @@ incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
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incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
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incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
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incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
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incs += ' #source/gameengine/Physics/Dummy'
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incs += ' #source/gameengine/Network/LoopBackNetwork'
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incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
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@@ -24,4 +24,8 @@ incs += ' #source/blender/ikplugin'
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_BULLET_INC']
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if env['BF_DEBUG']:
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if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc', 'win64-vc'):
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defs.append('_DEBUG')
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env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])
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