Fix dangerous code when deleting Scene.
That one was probably not an actual issue, except maybe in some corner cases (like deleting a linked scene also used by some other linked scene). Again, better not try to do smart & complex freeing logic outside of BKE_library area, let's keep spaghetti nitghmare in a single place!
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@@ -1762,7 +1762,7 @@ bool ED_screen_delete_scene(bContext *C, Scene *scene)
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BKE_libblock_remap(bmain, scene, newscene, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
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BKE_libblock_free(bmain, scene);
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BKE_libblock_free_us(bmain, scene);
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return true;
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}
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