Fix dangerous code when deleting Scene.

That one was probably not an actual issue, except maybe in some corner
cases (like deleting a linked scene also used by some other linked scene).

Again, better not try to do smart & complex freeing logic outside of
BKE_library area, let's keep spaghetti nitghmare in a single place!
This commit is contained in:
Bastien Montagne
2017-06-15 12:57:08 +02:00
parent 2bd51474a4
commit ee5ed2ae26

View File

@@ -1762,7 +1762,7 @@ bool ED_screen_delete_scene(bContext *C, Scene *scene)
BKE_libblock_remap(bmain, scene, newscene, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
BKE_libblock_free(bmain, scene);
BKE_libblock_free_us(bmain, scene);
return true;
}