On clicking in a non-active Blender window (when you activated others),
the mouse position of the first click was still the old position.

Problem is in GHOST; it sends out the 'activate window' event after the
mouseclick event itself. Code now checks for this case and reads the
correct mouse position.
This commit is contained in:
Ton Roosendaal
2011-06-27 11:21:25 +00:00
parent a1abdf1c1c
commit f10f3d3651

View File

@@ -2449,6 +2449,16 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U
else else
event.type= MIDDLEMOUSE; event.type= MIDDLEMOUSE;
if(win->active==0) {
int cx, cy;
/* entering window, update mouse pos. (ghost sends win-activate *after* the mouseclick in window!) */
wm_get_cursor_position(win, &cx, &cy);
event.x= evt->x= cx;
event.y= evt->y= cy;
}
/* add to other window if event is there (not to both!) */ /* add to other window if event is there (not to both!) */
owin= wm_event_cursor_other_windows(wm, win, &event); owin= wm_event_cursor_other_windows(wm, win, &event);
if(owin) { if(owin) {