handy function for getting the 2d camera coords for a worldspace location.

bpy_extras.object_utils.world_to_camera(scene, obj, coord)
This commit is contained in:
Campbell Barton
2013-06-13 13:51:01 +00:00
parent a17d8a29bb
commit f173ff531c

View File

@@ -25,6 +25,7 @@ __all__ = (
"object_add_grid_scale",
"object_add_grid_scale_apply_operator",
"object_image_guess",
"world_to_camera",
)
@@ -265,3 +266,40 @@ def object_image_guess(obj, bm=None):
if image is not None:
return image
return None
def world_to_camera(scene, obj, coord):
"""
Returns the 2d camera space coords for a 3d point.
Where (0, 0) is the bottom left and (1, 1) is the top right of the camera frame.
values outside 0-1 are also supported.
Takes shift-x/y, lens angle and sensor size into account
as well as perspective/ortho projections.
:arg scene: Scene to use for frame size.
:type scene: :class:`bpy.types.Scene`
:arg obj: Camera object.
:type obj: :class:`bpy.types.Object`
:arg coord: World space location.
:type coord: :class:`mathutils.Vector`
:return: normalized 2d vector.
:rtype: :class:`mathutils.Vector`
"""
co_local = obj.matrix_world.normalized().inverted() * coord
camera = obj.data
frame = [-v for v in camera.view_frame(scene=scene)[:3]]
if camera.type != 'ORTHO':
frame = [(v / -v.z) * co_local.z for v in frame]
min_x, max_x = frame[1].x, frame[2].x
min_y, max_y = frame[0].y, frame[1].y
x = (co_local.x - min_x) / (max_x - min_x)
y = (co_local.y - min_y) / (max_y - min_y)
from mathutils import Vector
return Vector((x, y))