code cleanup: reduce calling sqrt() when distances are only calculated for comparison use dist_squared_to_line_segment_v2().
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@@ -1997,7 +1997,10 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
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/* Get closest edge to that subpixel on UV map */
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{
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float pixel[2], dist, t_dist;
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float pixel[2];
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/* distances only used for comparison */
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float dist_squared, t_dist_squared;
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int i, uindex[3], edge1_index, edge2_index,
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e1_index, e2_index, target_face;
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float closest_point[2], lambda, dir_vec[2];
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@@ -2019,17 +2022,17 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
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/*
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* Find closest edge to that pixel
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*/
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/* Dist to first edge */
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/* Dist to first edge */
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e1_index = cPoint->v1; e2_index = cPoint->v2; edge1_index = uindex[0]; edge2_index = uindex[1];
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dist = dist_to_line_segment_v2(pixel, tface[cPoint->face_index].uv[edge1_index], tface[cPoint->face_index].uv[edge2_index]);
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dist_squared = dist_squared_to_line_segment_v2(pixel, tface[cPoint->face_index].uv[edge1_index], tface[cPoint->face_index].uv[edge2_index]);
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/* Dist to second edge */
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t_dist = dist_to_line_segment_v2(pixel, tface[cPoint->face_index].uv[uindex[1]], tface[cPoint->face_index].uv[uindex[2]]);
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if (t_dist < dist) { e1_index = cPoint->v2; e2_index = cPoint->v3; edge1_index = uindex[1]; edge2_index = uindex[2]; dist = t_dist; }
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/* Dist to second edge */
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t_dist_squared = dist_squared_to_line_segment_v2(pixel, tface[cPoint->face_index].uv[uindex[1]], tface[cPoint->face_index].uv[uindex[2]]);
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if (t_dist_squared < dist_squared) { e1_index = cPoint->v2; e2_index = cPoint->v3; edge1_index = uindex[1]; edge2_index = uindex[2]; dist_squared = t_dist_squared; }
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/* Dist to third edge */
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t_dist = dist_to_line_segment_v2(pixel, tface[cPoint->face_index].uv[uindex[2]], tface[cPoint->face_index].uv[uindex[0]]);
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if (t_dist < dist) { e1_index = cPoint->v3; e2_index = cPoint->v1; edge1_index = uindex[2]; edge2_index = uindex[0]; dist = t_dist; }
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/* Dist to third edge */
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t_dist_squared = dist_squared_to_line_segment_v2(pixel, tface[cPoint->face_index].uv[uindex[2]], tface[cPoint->face_index].uv[uindex[0]]);
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if (t_dist_squared < dist_squared) { e1_index = cPoint->v3; e2_index = cPoint->v1; edge1_index = uindex[2]; edge2_index = uindex[0]; dist_squared = t_dist_squared; }
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/*
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@@ -64,6 +64,7 @@ static float edbm_rip_rip_edgedist(ARegion *ar, float mat[][4],
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ED_view3d_project_float_v2(ar, co1, vec1, mat);
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ED_view3d_project_float_v2(ar, co2, vec2, mat);
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/* TODO: use dist_squared_to_line_segment_v2() looks like we only ever use for comparison */
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return dist_to_line_segment_v2(mvalf, vec1, vec2);
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}
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@@ -111,8 +112,8 @@ static float edbm_rip_edge_side_measure(BMEdge *e, BMLoop *e_l,
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score = len_v2v2(e_v1_co, e_v2_co);
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if (dist_to_line_segment_v2(fmval_tweak, e_v1_co, e_v2_co) >
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dist_to_line_segment_v2(fmval, e_v1_co, e_v2_co))
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if (dist_squared_to_line_segment_v2(fmval_tweak, e_v1_co, e_v2_co) >
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dist_squared_to_line_segment_v2(fmval, e_v1_co, e_v2_co))
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{
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return score;
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}
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@@ -161,12 +161,12 @@ static float dist_to_rect(float co[2], float pos[2], float min[2], float max[2])
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float v1[2] = {min[0], min[1]}, v2[2] = {max[0], min[1]};
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float v3[2] = {max[0], max[1]}, v4[2] = {min[0], max[1]};
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d1 = dist_to_line_segment_v2(p, v1, v2);
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d2 = dist_to_line_segment_v2(p, v2, v3);
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d3 = dist_to_line_segment_v2(p, v3, v4);
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d4 = dist_to_line_segment_v2(p, v4, v1);
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d1 = dist_squared_to_line_segment_v2(p, v1, v2);
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d2 = dist_squared_to_line_segment_v2(p, v2, v3);
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d3 = dist_squared_to_line_segment_v2(p, v3, v4);
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d4 = dist_squared_to_line_segment_v2(p, v4, v1);
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return MIN4(d1, d2, d3, d4);
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return sqrtf(MIN4(d1, d2, d3, d4));
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}
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static float dist_to_crns(float co[2], float pos[2], float crns[4][2])
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@@ -176,12 +176,12 @@ static float dist_to_crns(float co[2], float pos[2], float crns[4][2])
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float *v1 = crns[0], *v2 = crns[1];
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float *v3 = crns[2], *v4 = crns[3];
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d1 = dist_to_line_segment_v2(p, v1, v2);
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d2 = dist_to_line_segment_v2(p, v2, v3);
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d3 = dist_to_line_segment_v2(p, v3, v4);
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d4 = dist_to_line_segment_v2(p, v4, v1);
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d1 = dist_squared_to_line_segment_v2(p, v1, v2);
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d2 = dist_squared_to_line_segment_v2(p, v2, v3);
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d3 = dist_squared_to_line_segment_v2(p, v3, v4);
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d4 = dist_squared_to_line_segment_v2(p, v4, v1);
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return MIN4(d1, d2, d3, d4);
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return sqrtf(MIN4(d1, d2, d3, d4));
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}
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static MovieTrackingTrack *find_nearest_track(SpaceClip *sc, ListBase *tracksbase, float co[2])
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@@ -680,10 +680,10 @@ void uv_find_nearest_edge(Scene *scene, Image *ima, BMEditMesh *em, const float
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BMLoop *l;
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BMIter iter, liter;
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MLoopUV *luv, *nextluv;
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float mindist, dist;
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float mindist_squared, dist_squared;
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int i;
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mindist = 1e10f;
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mindist_squared = 1e10f;
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memset(hit, 0, sizeof(*hit));
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BM_mesh_elem_index_ensure(em->bm, BM_VERT);
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@@ -698,9 +698,9 @@ void uv_find_nearest_edge(Scene *scene, Image *ima, BMEditMesh *em, const float
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luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
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nextluv = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
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dist = dist_to_line_segment_v2(co, luv->uv, nextluv->uv);
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dist_squared = dist_squared_to_line_segment_v2(co, luv->uv, nextluv->uv);
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if (dist < mindist) {
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if (dist_squared < mindist_squared) {
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hit->tf = tf;
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hit->efa = efa;
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@@ -712,7 +712,7 @@ void uv_find_nearest_edge(Scene *scene, Image *ima, BMEditMesh *em, const float
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hit->vert1 = BM_elem_index_get(hit->l->v);
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hit->vert2 = BM_elem_index_get(hit->l->next->v);
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mindist = dist;
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mindist_squared = dist_squared;
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}
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i++;
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