bugfix [#22988] Duplicating Lights by Frame Causes Hangup
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@@ -1041,11 +1041,13 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
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if((lb_dupli_ob=object_duplilist(scene, ob))) {
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DupliObject *dob;
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for(dob= lb_dupli_ob->first; dob; dob= dob->next) {
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ListBase lb_dupli_pid;
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BKE_ptcache_ids_from_object(&lb_dupli_pid, dob->ob, scene, duplis);
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addlisttolist(lb, &lb_dupli_pid);
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if(lb_dupli_pid.first)
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printf("Adding Dupli\n");
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if(dob->ob != ob) { /* avoids recursive loops with dupliframes: bug 22988 */
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ListBase lb_dupli_pid;
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BKE_ptcache_ids_from_object(&lb_dupli_pid, dob->ob, scene, duplis);
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addlisttolist(lb, &lb_dupli_pid);
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if(lb_dupli_pid.first)
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printf("Adding Dupli\n");
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}
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}
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free_object_duplilist(lb_dupli_ob); /* does restore */
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