Fix T56331: Undo crash w/ sculpt on hidden layer

This commit is contained in:
Campbell Barton
2018-12-03 17:42:26 +11:00
parent 335e1b507b
commit f32dfd0819
3 changed files with 14 additions and 9 deletions

View File

@@ -150,7 +150,8 @@ void ED_object_mode_set(bContext *C, eObjectMode mode)
WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
#else
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
if (ob == NULL) {
return;
}

View File

@@ -5789,7 +5789,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Object *ob = OBACT;
const int mode_flag = OB_MODE_SCULPT;
const bool is_mode_set = (ob->mode & mode_flag) != 0;

View File

@@ -138,8 +138,8 @@ static bool sculpt_undo_restore_deformed(
static bool sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoNode *unode)
{
Scene *scene = CTX_data_scene(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Object *ob = CTX_data_active_object(C);
Object *ob = OBACT;
Sculpt *sd = scene->toolsettings->sculpt;
SculptSession *ss = ob->sculpt;
MVert *mvert;
int *index;
@@ -254,7 +254,8 @@ static bool sculpt_undo_restore_hidden(
bContext *C, DerivedMesh *dm,
SculptUndoNode *unode)
{
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
SculptSession *ss = ob->sculpt;
int i;
@@ -286,7 +287,8 @@ static bool sculpt_undo_restore_hidden(
static bool sculpt_undo_restore_mask(bContext *C, DerivedMesh *dm, SculptUndoNode *unode)
{
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
SculptSession *ss = ob->sculpt;
MVert *mvert;
float *vmask;
@@ -471,7 +473,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
{
Scene *scene = CTX_data_scene(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Object *ob = CTX_data_active_object(C);
Object *ob = OBACT;
DerivedMesh *dm;
SculptSession *ss = ob->sculpt;
SculptUndoNode *unode;
@@ -637,7 +639,8 @@ static void sculpt_undo_free_list(ListBase *lb)
#if 0
static bool sculpt_undo_cleanup(bContext *C, ListBase *lb)
{
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
SculptUndoNode *unode;
unode = lb->first;
@@ -1015,7 +1018,8 @@ static bool sculpt_undosys_poll(bContext *C)
{
ScrArea *sa = CTX_wm_area(C);
if (sa && (sa->spacetype == SPACE_VIEW3D)) {
Object *obact = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Object *obact = OBACT;
if (obact && (obact->mode & OB_MODE_SCULPT)) {
return true;
}