Fix T56331: Undo crash w/ sculpt on hidden layer
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@@ -150,7 +150,8 @@ void ED_object_mode_set(bContext *C, eObjectMode mode)
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WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &ptr);
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WM_operator_properties_free(&ptr);
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#else
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Object *ob = CTX_data_active_object(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = OBACT;
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if (ob == NULL) {
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return;
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}
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@@ -5789,7 +5789,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = CTX_data_active_object(C);
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Object *ob = OBACT;
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const int mode_flag = OB_MODE_SCULPT;
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const bool is_mode_set = (ob->mode & mode_flag) != 0;
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@@ -138,8 +138,8 @@ static bool sculpt_undo_restore_deformed(
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static bool sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoNode *unode)
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{
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Scene *scene = CTX_data_scene(C);
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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Object *ob = CTX_data_active_object(C);
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Object *ob = OBACT;
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Sculpt *sd = scene->toolsettings->sculpt;
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SculptSession *ss = ob->sculpt;
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MVert *mvert;
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int *index;
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@@ -254,7 +254,8 @@ static bool sculpt_undo_restore_hidden(
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bContext *C, DerivedMesh *dm,
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SculptUndoNode *unode)
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{
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Object *ob = CTX_data_active_object(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = OBACT;
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SculptSession *ss = ob->sculpt;
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int i;
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@@ -286,7 +287,8 @@ static bool sculpt_undo_restore_hidden(
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static bool sculpt_undo_restore_mask(bContext *C, DerivedMesh *dm, SculptUndoNode *unode)
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{
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Object *ob = CTX_data_active_object(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = OBACT;
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SculptSession *ss = ob->sculpt;
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MVert *mvert;
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float *vmask;
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@@ -471,7 +473,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
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{
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Scene *scene = CTX_data_scene(C);
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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Object *ob = CTX_data_active_object(C);
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Object *ob = OBACT;
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DerivedMesh *dm;
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SculptSession *ss = ob->sculpt;
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SculptUndoNode *unode;
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@@ -637,7 +639,8 @@ static void sculpt_undo_free_list(ListBase *lb)
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#if 0
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static bool sculpt_undo_cleanup(bContext *C, ListBase *lb)
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{
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Object *ob = CTX_data_active_object(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = OBACT;
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SculptUndoNode *unode;
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unode = lb->first;
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@@ -1015,7 +1018,8 @@ static bool sculpt_undosys_poll(bContext *C)
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{
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ScrArea *sa = CTX_wm_area(C);
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if (sa && (sa->spacetype == SPACE_VIEW3D)) {
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Object *obact = CTX_data_active_object(C);
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Scene *scene = CTX_data_scene(C);
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Object *obact = OBACT;
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if (obact && (obact->mode & OB_MODE_SCULPT)) {
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return true;
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}
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