recent camera border drawing glitch fix needs to be applied to the top right sides too.
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@@ -1004,8 +1004,8 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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* obscures the 3D camera border */
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x1i= (int)(x1 - 1.0001f);
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y1i= (int)(y1 - 1.0001f);
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x2i= (int)(x2 + 1.0f);
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y2i= (int)(y2 + 1.0f);
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x2i= (int)(x2 + (1.0f-0.0001f));
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y2i= (int)(y2 + (1.0f-0.0001f));
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/* passepartout, specified in camera edit buttons */
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if (ca && (ca->flag & CAM_SHOWPASSEPARTOUT) && ca->passepartalpha > 0.000001f) {
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